基本システム のバックアップソース(No.4)

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*概要(この項目はTOPページに載せた方がいいと思います) [#qa3f1983]

|~タイトル|[[バトルボーン Battleborn>https://battleborn.com/jp/]]|
|~ジャンル|ヒーローシューター|
|~対応機種|PlayStation 4 Xbox One Microsoft Windows|
|~開発元|[[Gearbox Software>http://www.gearboxsoftware.com/]]|
|~発売元|[[テイクツー・インタラクティブ>http://www.2kgames.jp/borderlands2/index.html]]|
|~発売日|世界:2016年5月3日 日本:2016年5月19日|
|~プレイ人数|オンライン時 10人対戦(5対5)&br;CS版は画面分割2人プレイ対応|
|~対象年齢|CERO:C(15才以上対象)|
|~その他|オンライン専用 アンリアルエンジン3|

CENTER:[[wikipedia>https://ja.wikipedia.org/wiki/%E3%83%90%E3%83%88%E3%83%AB%E3%83%9C%E3%83%BC%E3%83%B3]]

*アップデート(この項目はTOPページに載せた方がいいと思います) [#mf70c027]
[[Gearbox Software Support(アップデート情報)>https://gearboxsoftware.zendesk.com/hc/en-us/sections/201905316-General]]
オープンβ2016年4月9日~4月18日
----
***Patch Notes June 14, 2016 [#j9d981cf]


-Map & Mode Changes:

--Incursion
---Increased the cooldown time of the Outcast Thrall Bonecrusher’s minion-destroying ground pound attack from 7 seconds to 14 seconds.
---Increased the cooldown time of the Outcast Thrall Brute’s anti-Sentry grenade attack from 8 seconds to 10 seconds.
---Fixed an issue preventing the correct notification from appearing when a Thrall kills a Sentry.
---Added minion path indicators to the minimap.

--Echelon:
&br;Various changes were made to improve performance on Echelon.
Reduced the performance impact of the skybox.
Optimized certain rendered materials.
Slightly reduced the size of the pillar between the two stairways on the main approach to the first Sentry.
Moved the MX.Elite Bot spawners.
Increased the total value of shards available in Echelon to bring more consistency to the Incursion map economy.
Moved several small and medium ground shards.
Added four new medium shard clusters.
Modified some collision to prevent players from being able to attack the first Sentry without being targetable by the Sentry.
Cleaned up geometry to remove some toe-traps.
Removed several map escapes that allowed players to get below the map.
Improved bot pathing.
Overgrowth:

Various changes were made to improve performance on Overgrowth.
Modified some dynamic lights.
Added some geometry to prevent players from easily attacking the enemy's second Sentry from their Supply Station room.
Fixed an issue that allowed certain characters to teleport through the shielded sniper perch walls.
Reduced the total value of shards available in Overgrowth to bring more consistency to the Incursion map economy.
Removed two medium shard clusters.
Fixed an issue that allowed the Sentries to shoot through the shielded sniper perch walls.
Added some collision to prevent certain characters from getting into unintended locations.
Removed several map escapes that allowed players to get below the map.
Fixed an issue that prevented players from being pulled out of the sniper perches by certain skills.
Cleaned up geometry to remove some toe-traps and stuck spots.
Fixed an issue that prevented players from receiving a speed boost when exiting their bases.
Fixed an issue with the brightness of the tutorial video in Overgrowth.
Meltdown:

Added minion path indicators to the minimap.
Cold Snap:

Various changes were made to improve performance on Cold Snap.
Reduced the performance impact of the skybox.
Removed some dynamic lights.
Removed some unnecessary meshes.
Moved the two large shard clusters that were near the MX.Elite Bot spawners.
Added some geometry at the top of several stairways to match the collision.
Paradise:

Changed the cliffs behind the first grinders in Lane A into pathways.
Added geometry to prevent players from getting on top of the first grinders in Lane A.
Improved the collision on all grinders.
Slightly increased the total value of shards available in Paradise to bring more consistency to the Meltdown map economy.
Changed four medium ground shards into large ground shards.
 

Capture

Outback:

Cleaned up geometry to remove some toe-traps.
Added some collision to prevent players from falling off the map immediately outside of the spawn areas.
Added some collision to prevent players from entering the terrain between Points A and B.
Improved bot pathing.
Temples

Various changes were made to improve performance on Temples.
Removed some dynamic lights.
Optimized certain rendered materials.
Cleaned up geometry to remove some toe-traps.
Supply Stations

The second upgrade tier of Supply Stations now increases the health regeneration granted instead of providing a small damage boost buff.
 

Campaign Changes

Fixed a rare visual issue with the wave count down timer in Defense Point maps.
 

Characters

Alani:

Fixed an issue causing Alani’s crosshair to temporarily disappear after rejoining a game.
Fixed an issue that prevented Alani’s “Water Monk” title from displaying an icon.
Mellka:

Adjusted the audio of Mellka’s Custom Machine Pistol.
Shayne and Aurox:

Fixed a visual issue with the chain in Shayne and Aurox’s Fetch
Galilea

Fixed and issue that prevented certain Desecrate augment from functioning if Galilea’s level 1 Right Augment Calamity was not active.
 

Performance

Added a Particle Detail Mode setting in the Video options, with three available options (PC):
Maximum – All Particle Effects are always visible.
Normal – Optional Particle Effects are automatically disabled when poor performance is encountered.
Minimum – Optional Particle Effects are always disabled.
Removed the PhysX setting from the Video options. This feature has been replaced by the new Particle Detail Mode.
Improved performance for computers using NVIDIA SLI (PC).
Fixed an issue causing poor performance when opening the scoreboard.
Fixed an issue causing the tutorial video to use extra resources in all Versus maps.
Fixed a rare crash when minimizing the game on the Victory/Defeat screen (PC).
 

Quality of Life

Fixed an issue causing challenges to appear to give more experience and currency than they were awarding.
Pressing Escape from the Main Menu now exits the game instead of returning players to the title screen (PC).
Fixed a rare issue causing the Victory/Defeat screen to appear misaligned (Xbox One).
Fixed an issue that allowed players to see the Characters page in the Marketplace without being able to navigate to it.
Fixed a small visual issue when refunding Hero Keys.
 

Audio

Fixed an issue causing certain sound effects to be too quiet during dialog.
Adjusted the volume of hit notification sounds.





*各モード共通[#eb7ad167]
プレイヤーやミニオンを倒したり、タレットなど施設を建設・アップグレードすることで経験値を入手しレベルアップする。
レベルアップで能力を強化できるが、レベルに応じてリスポーンタイムが増加する。

レベルアップに必要な経験値
|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c
|~Level|2|3|4|5|6|7|8|9|10|~total|
|~XP|160|320|480|640|800|960|1120|1280|1440|~7200|

↑表組みを左に寄せたかった。

クリティカルは対プレイヤーは1.5倍、対ミニオンは3倍ダメージ


*侵入 Incursion [#j74bb297]
コンピュータが操作する敵ミニオンの波状攻撃から拠点を守りつつ、自分たちのミニオンと連携して敵拠点のセントリー2体を破壊することを目指します。

セントリーを破壊したチームはリスポーンタイムが増加します。

|~Level|1|2|3|4|5|6|7|8|9|10|
|~セントリー破壊前|6|10|14|18|22|26|30|34|38|42|
|~セントリー破壊後|18|22|26|30|34|38|42|46|50|54|



*溶解 Meltdown [#w8cd935c]
マップ中央の焼却炉を目指して死の行進をするミニオンを誘導しなければなりません。ミニオンが焼却炉に身を投じるごとにポイント獲得となり、時間内に500ポイントを獲得したチームの勝利となります。

*占領 Capture [#g326d398]
ハイペースで死闘が展開されます。勝つためにはマップ上に点在する攻略目標を占拠、維持しなければなりません。

*ストーリー Story [#i650a172]
-ソロ
エピソード形式で展開していく『バトルボーン』のストーリー・モードは、最初から最後まで1人でプレイ可能です。各ミッションは連続テレビ・ドラマのエピソードと同じように、ゲーム全体のストーリーの一部を構成しつつ、それ自体が1つの物語として完結しています。たった1人であっても、レンダインに戦いを挑み、宇宙最後の星を守ってください。それがバトルボーンの使命です。

-協力プレイ
『バトルボーン』のストーリー・モードは、フレンドと一緒に楽しむこともできます。オンラインでは自分を含む5人のプレイヤーで協力して戦うことができますし、PS4やXbox Oneでは分割画面による2人プレイが可能です。

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