基本システム のバックアップの現在との差分(No.5)


  • 追加された行はこの色です。
  • 削除された行はこの色です。
TITLE:基本システム
LEFT:&ref(battleborntitle.jpg,nolink);

#contents
&br;&br;

*概要(この項目はTOPページに載せた方がいいと思います) [#qa3f1983]

|~タイトル|[[バトルボーン Battleborn>https://battleborn.com/jp/]]|
|~ジャンル|ヒーローシューター|
|~対応機種|PlayStation 4 Xbox One Microsoft Windows|
|~開発元|[[Gearbox Software>http://www.gearboxsoftware.com/]]|
|~発売元|[[テイクツー・インタラクティブ>http://www.2kgames.jp/borderlands2/index.html]]|
|~発売日|世界:2016年5月3日 日本:2016年5月19日|
|~プレイ人数|オンライン時 10人対戦(5対5)&br;CS版は画面分割2人プレイ対応|
|~対象年齢|CERO:C(15才以上対象)|
|~その他|オンライン専用 アンリアルエンジン3|
*このゲームについて About Battleborn [#y2449fd5]
邪悪で謎に満ちた敵から宇宙にただひとつ残された星を守るため、規格はずれの“バッドアス”たちが手を組んだ! 「ボーダーランズ」のクリエーター集団による新世代シューティング、ここに見参。空飛ぶサイボーグからサムライ・ヴァンパイア、はては機関砲を抱えたマッチョまで、想像を超えたキャラクターと武器を使いこなし、宇宙最後の希望を守るのだ。斬って払って、走って撃って、魔法をかけて猛ダッシュ。個性豊かなヒーロー・チームを編成、成長させ、敵をやっつけろ! さあ、君はどのヒーローを選ぶ? ストーリー・モードで1人で戦うか、仲間と力を合わせて戦うか、はたまたハイペースで展開するマルチプレイヤー・マッチで対戦プレイを楽しむか、決めるのは君だ!
&color(Red){ダウンロードコンテンツがありますが、すべて新ストーリーや限定コスメティックアイテム等の&size(17){''「対戦の公平性に影響しない追加コンテンツ」''};となっております。&br;&size(18){''「新キャラ」''};も&size(18){''「新マップ」''};も&size(18){''「新モード」''};までも&size(18){''無料でアップデートされました''!!};};
#br
#youtube(V1dx1mTMqcY,around)
https://www.youtube.com/watch?v=V1dx1mTMqcY
*各モード解説 [#c39277b5]
-''バーサス(パブリック/プライベート)''
5VS5の対戦型マルチプレイヤーモード
[[''侵入''>侵入]]、[[''熔解''>熔解]]、[[''占領''>占領]]、[[''対決''>対決]]の4モードの対戦が楽しめる。無料アップデートで新モードも追加予定。
パブリックでは、モード・キャラ選択など仕方に違いがある3つの選択肢が曜日替りで出てくる。
--''クイックマッチ''
【モード】熔解・占領・対決が選択可能(侵入は選択肢にならない模様)。
【マッチング】制限が緩い模様(=早くマッチングしやすいが、腕の差の大きい試合になりやすい)。
【特徴】一試合が比較的短く、色々なモードが選べる。色々試したい人にオススメ。
--''ボットバトル''
【キャラ選択】キャラの重複が唯一OKかつ、相手がCPUになる。
【マッチング】恐らく無制限、色々な腕の人が混ざる場合がある。5人しか集めないためマッチングは早め。
【特徴】CPUは中級者程度の腕前。基本動作の練習や試合の流れの把握に丁度良い。また、ロアの解放にもいい。
--''侵入モード''
【モード】文字通り侵入のみ。
【マッチング】腕の近いプレイヤー同士で組まれやすい。
【特徴】バトルボーンといえばコレ。
--''バーサスドラフト''
【モード】熔解と侵入が出る(が、まず侵入が選ばれる)。
【キャラ選択】このマッチングの最大の特徴。他モードにない特殊な手順となる。
(追放ピック)投票で合計4キャラを追放(使用禁止に)する。※嫌いなキャラ選んでOK。タンクが追放されやすい。
(キャラ選択)名簿の上の人から順に、敵味方交代で、使うキャラを選んでいく。既に誰かが選んだキャラは選べず、また選択は全ての人に公開される。※使いこなせるキャラが少ないと、特に名簿の最後に当たった場合に厳しい。
【特徴】上記のキャラ選択の仕様上、複数のキャラ・ロールを使いこなせて、キャラ間の相性をよく把握している上級者向け。
--''ソロ/デュオ''
【モード】全てのモードが出るが、大体侵入が選ばれる。
【マッチング】3人以上のPTでの参加が出来ない。また、試合終了毎にチームが解散する(自動では再マッチングしない)。腕の近いプレイヤー同士で組まれやすい。
【特徴】大人数PTでの連携プレーが無いため、腕さえ同程度なら、一方的な展開にはなりにくい。要はアツい勝負になりやすいマッチング。

CENTER:[[wikipedia>https://ja.wikipedia.org/wiki/%E3%83%90%E3%83%88%E3%83%AB%E3%83%9C%E3%83%BC%E3%83%B3]]
-''ストーリー(パブリック/プライベート)''
最大5人での協力プレイが可能なストーリーミッション
プロローグを入れて10ミッションあり、プライベートでは選択可能。
また、ノーマル、アドバンスの難易度選択があり、ハードコアのONOFFもある。
なお、ストーリーではキャラの重複OK。全員同じキャラで挑んでも良い。
--パブリック
ミッションは投票制でえらぶことになる。ラストステージとなるヘリオファージのみ、ランダムでは選択肢にならない。
---ハードコアスポットライト
毎週末、場所替わりで出てくる。
難易度アドバンスドのハードコアON(敵強い&リスポーン不可能)状態。
デス後、&color(red){復活に失敗した場合、以後味方のプレイを眺めるのみとなる};。
報酬は多いが、ノーマルをノーミスでクリア出来る程度の腕はないと、行っても眺めるだけになってしまうかも。
【ブリス】アルゴリズム 虚無の果て レネゲード
【エクナー】アーカイブ センチネル 実験
【テンペスト】破壊工作 ヘリオファージ(←超高難度!)

*アップデート(この項目はTOPページに載せた方がいいと思います) [#mf70c027]
[[Gearbox Software Support(アップデート情報)>https://gearboxsoftware.zendesk.com/hc/en-us/sections/201905316-General]]
-''作戦(パブリック/プライベート)''
ダウンロード(有料)コンテンツ。
最大%%%3人%%%での協力プレイが可能なストーリーミッション
適切にチャレンジをクリアしていけばストーリーより報酬が旨い。ただし周回前提。

----
-''コマンド''
各ヒーローの情報やロードアウト、チャレンジなどの管理、ギアの管理、マーケットプレイス、統計情報などが閲覧できる


***[[BATTLEPLAN #6>https://battleborn.com/en/news/view/battleplan-6/]]  June 16, 2016 [#ee9bb89b]
アラーニ弱体化第2段、レジェギアの弱体化、キャラ選択待ち時間120→45
#REgion
As we mentioned above, this week we released the second update for Battleborn. This update contains fixes for various performance issues, but also includes some great quality of life improvements and features that you all have asked for. PVP maps and modes are getting lots of improvements and performance tweaks. Not only that, we added “Particle Detail Mode” in the Video Options menu. This mode is in direct response to community requests to have more control over the way visual FX are experienced in Battleborn. The full notes for the latest Battleborn update can be found on our Knowledge Base.
-''フレンド''
フレンドの情報を閲覧できる。

As for this week’s hot fixes, the star of the show is Alani. We’ve gotten lots of feedback from the community on Alani and her abilities. It’s important to us to use not only community feedback, but also the behind the scenes data when considering balance decisions. It’s also important that we spend an adequate amount of time monitoring that data to get a sense of where a given character is in relation to where they should be for proper balance. In the case of Alani, our recent adjustment to her health brought her survivability down to what our team felt was an acceptable level, however, her Kill-to-Assist ratio has continued to be an outlier for what we would like to see for a support class. As such, we are reducing some of her primary attack's effectiveness as well as some of the AOE burst damage associated with her Riptide skill in order to bring her closer to expectations. With all that in mind, here are this week’s hot fixes:

Reduced the damage of Alani's Torrent primary attack by 18% (64 to 52 at Level 1).
Reduced the damage of Alani's Riptide by 55% (75 to 42 at Level 1).
Reduced the damage of Alani's level 4 Mutation, Wave Shock by 33% (81 to 54 at Level 1).
Reduced the distance Alani's Torrent projectiles travel by 20%.
Reduced the character selection time in PVP from 120 seconds to 45 seconds.
Reduced the stacking sprint speed bonus of the Go-Go Juice Legendary gear from 5-7% per stack to 2-3% per stack.
Fixed an issue that allowed the Leechsteel Brooch Legendary gear to grant life steal on non-Skill attacks.
Reduced the life steal granted by the Leechsteel Brooch Legendary gear from 10-14% to 4-6%.
Increased the damage required to trigger the cooldown reduction tertiary effect of the Chrono Key Legendary gear from 500 to 2000.
Increased the sprinting time requirement to create a small health pickup due to the Vidanium Root Tea Legendary gear's tertiary effect from 6 seconds to 10 seconds.
Reduced the shards generated per damage taken of the Plasmite Transducer Legendary gear from 25% to 3%.
Replaced the sprint speed bonus while being healed granted by the Mossire's Mukluks with a 4-6% bonus to movement speed while being healed. This change is currently not accurately reflected by the gear's description.
#EndRegion
-''マッチ履歴''
ゲームプレイのマッチ履歴が記録されている。マッチング中にも閲覧できる。反省会用に。


-''オプション''
コントローラーの操作やチームカラーの変更などできる。

***Patch Notes  June 14, 2016 (Ver.1.03)[#j9d981cf]
第2回メジャーアップデート
シャード量調整、グロウスサプライ部屋の壁、エシュロン改善
#Region
-''その他''
SHiFT CODEの入力などはこちら
*成長システム progression system [#n2773e75]
-''“Battleborn”(バトルボーン)の成長システムについて''
25名+αのヒーローが登場がするバトルボーンには、大きく分けて3つのレベリング/プログレッションシステムが存在する。

''Map & Mode Changes:''
--''ヘリックスランク'':マッチ毎にリセットされるレベリングで、最大10ランク。ランクアップすると、スキルツリーから選択し戦局に応じたビルドを楽しめる。

''Incursion''
--Increased the cooldown time of the Outcast Thrall Bonecrusher’s minion-destroying ground pound attack from 7 seconds to 14 seconds.
--Increased the cooldown time of the Outcast Thrall Brute’s anti-Sentry grenade attack from 8 seconds to 10 seconds.
--Fixed an issue preventing the correct notification from appearing when a Thrall kills a Sentry.
--Added minion path indicators to the minimap.
--''キャラクターランク'':各ヒーローはマッチ後に獲得する経験値によってランク1から20まで成長する。このランクはマッチ毎にリセットされることはなく、ランクアップに伴い、ヘリックスツリーに新しい選択肢(追加ミューテーション)が追加される。

-Echelon
--Various changes were made to improve performance on Echelon.
---Reduced the performance impact of the skybox.
---Optimized certain rendered materials.
--Slightly reduced the size of the pillar between the two stairways on the main approach to the first Sentry.
--Moved the MX.Elite Bot spawners.
--Increased the total value of shards available in Echelon to bring more consistency to the Incursion map economy.
---Moved several small and medium ground shards.
---Added four new medium shard clusters.
--Modified some collision to prevent players from being able to attack the first Sentry without being targetable by the Sentry.
---Cleaned up geometry to remove some toe-traps.
---Removed several map escapes that allowed players to get below the map.
---Improved bot pathing.
--''コマンドランク'':プレイヤーのアカウントに紐付けられたランクで、最高150。ランクアップによりバッジや称号、ヒーローのアンロックや、ギアパックが獲得できる。

-Overgrowth
プライベートBOT対戦でも途中でやめなければコマンド、キャラクターランクの経験値を入手できる。
*マッチングシステム Matchmaking System [#o5a26eff]
&color(Red){'''2016/7/8~マッチングシステム変更。ほぼ発売時のシステムに。'''};
2016/7/9現在のマッチングシステムは以下の通り。
**概要 [#t1e5b397]
2016/6/30に導入したシステムが、ルールを選択できない事やマッチングの長さで不満が多かったため、以前のようなマッチングに以下2点の調整をした形に戻したとのこと。
--侵入を一番上(デフォルト)に。
--スキルベースマッチングの要件を緩和し競争やスポットライトよりはマッチングするとのこと。(参考>[[ギアボ公式フォーラムJythri氏の発言>https://forums.gearboxsoftware.com/t/matchmaking-update-7-8/1540306]])

--Various changes were made to improve performance on Overgrowth.
---Modified some dynamic lights.
--Added some geometry to prevent players from easily attacking the enemy's second Sentry from their Supply Station room.
--Fixed an issue that allowed certain characters to teleport through the shielded sniper perch walls.
--Reduced the total value of shards available in Overgrowth to bring more consistency to the Incursion map economy.
---Removed two medium shard clusters.
--Fixed an issue that allowed the Sentries to shoot through the shielded sniper perch walls.
--Added some collision to prevent certain characters from getting into unintended locations.
--Removed several map escapes that allowed players to get below the map.
--Fixed an issue that prevented players from being pulled out of the sniper perches by certain skills.
--Cleaned up geometry to remove some toe-traps and stuck spots.
--Fixed an issue that prevented players from receiving a speed boost when exiting their bases.
--Fixed an issue with the brightness of the tutorial video in Overgrowth.
-''スキルベースマッチング''
ELOレーティングにより勝敗を元に算出した数値を使いランク付けを行い、同じレベルのプレイヤーとマッチングする仕組み。1500点スタート。近年のe-sportsゲームにはよく採用されている。

''Meltdown''
-''ゲーム開始の流れ''
タイトル→バーサス→モード選択→マッチング検索開始→マップ投票(制限時間30秒)→
→キャラクター選択(制限時間%%120秒→45秒%%90秒)→BATTLEBORN(マッチ開始)→マッチ終了→結果画面→リマッチ進行中(25秒くらい)→リマッチor抜けたらマッチング検索開始

--Added minion path indicators to the minimap.
-''リマッチ''
マッチ終了後、25秒位の待機時間がありその間に退出しなければリマッチとなり、同じチームで同じモードでマッチングが始まる。退出者がでるとメンバー名の部分は「?」になるが抜けなかったメンバーがそこにいる。右上に小さくカウントダウンされている。

-Cold Snap

--Various changes were made to improve performance on Cold Snap.
---Reduced the performance impact of the skybox.
---Removed some dynamic lights.
---Removed some unnecessary meshes.
--Moved the two large shard clusters that were near the MX.Elite Bot spawners.
--Added some geometry at the top of several stairways to match the collision.

-Paradise

--Changed the cliffs behind the first grinders in Lane A into pathways.
--Added geometry to prevent players from getting on top of the first grinders in Lane A.
--Improved the collision on all grinders.
--Slightly increased the total value of shards available in Paradise to bring more consistency to the Meltdown map economy.
---Changed four medium ground shards into large ground shards.
 

''Capture''

-Outback

--Cleaned up geometry to remove some toe-traps.
--Added some collision to prevent players from falling off the map immediately outside of the spawn areas.
--Added some collision to prevent players from entering the terrain between Points A and B.
--Improved bot pathing.

-Temples

--Various changes were made to improve performance on Temples.
---Removed some dynamic lights.
---Optimized certain rendered materials.
--Cleaned up geometry to remove some toe-traps.

''Supply Stations''

--The second upgrade tier of Supply Stations now increases the health regeneration granted instead of providing a small damage boost buff.
 

''Campaign Changes''

--Fixed a rare visual issue with the wave count down timer in Defense Point maps.
 

''Characters''

-Alani:

--Fixed an issue causing Alani’s crosshair to temporarily disappear after rejoining a game.
--Fixed an issue that prevented Alani’s “Water Monk” title from displaying an icon.
-Mellka:

--Adjusted the audio of Mellka’s Custom Machine Pistol.
-Shayne and Aurox:

--Fixed a visual issue with the chain in Shayne and Aurox’s Fetch
-Galilea

--Fixed and issue that prevented certain Desecrate augment from functioning if Galilea’s level 1 Right Augment Calamity was not active.
 

''Performance''

--Added a Particle Detail Mode setting in the Video options, with three available options (PC):
--Maximum – All Particle Effects are always visible.
--Normal – Optional Particle Effects are automatically disabled when poor performance is encountered.
--Minimum – Optional Particle Effects are always disabled.
--Removed the PhysX setting from the Video options. This feature has been replaced by the new Particle Detail Mode.
--Improved performance for computers using NVIDIA SLI (PC).
--Fixed an issue causing poor performance when opening the scoreboard.
--Fixed an issue causing the tutorial video to use extra resources in all Versus maps.
--Fixed a rare crash when minimizing the game on the Victory/Defeat screen (PC).
 

''Quality of Life''

--Fixed an issue causing challenges to appear to give more experience and currency than they were awarding.
--Pressing Escape from the Main Menu now exits the game instead of returning players to the title screen (PC).
--Fixed a rare issue causing the Victory/Defeat screen to appear misaligned (Xbox One).
--Fixed an issue that allowed players to see the Characters page in the Marketplace without being able to navigate to it.
--Fixed a small visual issue when refunding Hero Keys.
 

''Audio''

--Fixed an issue causing certain sound effects to be too quiet during dialog.
--Adjusted the volume of hit notification sounds.
#EndRegion



***[[THE VISION FOR BATTLEBORN’S IN-GAME MARKETPLACE>https://battleborn.com/en/news/view/en-the-vision-for-battleborns-in-game-marketplace/]]  June 13, 2016 [#m73ee48f]
-途中抜けは困る(ノД`)
とても困った行為。両チームが揃ったあと~マッチ終了までにゲームを抜けると、&color(Red){そのマッチが終了するまで他のゲームには参加できない。};マッチ開始までに片方のチームが2人抜けるとマッチ不成立となる。対策が待たれる。一応7月の大規模アップデートではチーターや途中抜けプレイヤーの通報機能が実装された。しかし、通報や単純なプレイ禁止のペナルティでは人口が減るだけなのが悩ましい所。清く正しく美しく。
**マッチングメニュー [#h1f44aff]
※2017/12/2現在 クイックマッチ及びボットバトルで固定
-侵入
LEFT:&ref(侵入メニュー.jpg,,40%);
マップ投票(30秒)
LEFT:&ref(侵入マップ選択.jpg,,40%);
-熔解
LEFT:&ref(熔解メニュー.jpg,,40%);
マップ投票(30秒)
LEFT:&ref(熔解マップ選択.jpg,,40%);
-占領
LEFT:&ref(占領メニュー.jpg,,40%);
マップ投票(30秒)
LEFT:&ref(占領マップ選択.jpg,,25%);
#br
-↓2016/6/30-7/7に導入されていた新マッチングシステム
#Region
It’s time for your heroes to start looking positively splendid! On June 16th, we will be rolling out an update that expands Battleborn’s in-game Marketplace, and with it, we’ll be introducing some exciting new cosmetic content for your favorite heroes.
'''※6/30にマッチングシステム刷新。詳しくは以下のリンクで。(英語)'''
https://battleborn.com/en/news/view/en-matchmaking-changes/

The update introduces Battleborn’s premium currency, Platinum, which will allow you to purchase brand new skins and taunts for your heroes. The first wave of cosmetic addons includes skins for all 26 heroes and taunts for Ghalt, Oscar Mike, Benedict, Shayne & Aurox, El Dragon, Whiskey Foxtrot, Kleese, and Alani, with more to come in future updates.
2016/7/2現在のマッチングシステムは以下の3種類。

What kind of new skins are we talking about here? Here are a few examples:

We know what you’re thinking. Don’t worry! When we expand the Battleborn Marketplace on June 16th, we’ll be offering premium taunts and skins that will not affect gameplay at all (warning: may make your teammates and opponents incredibly jealous). This optional, cosmetic content we’ve created comes in addition to all the skins and taunts we’ve already put in the game. On top of that, the first five Battleborn DLC Packs will have EVEN MORE skins and taunts that are only unlockable by playing the Story Operations and will not be sold individually in the Marketplace.  

You will be able to purchase Platinum Packs through PlayStation Network, the Xbox Store, or using Steam Wallet within the game, then use the Platinum in-game to load up on a variety of new skins and taunts of your choice. Each DLC Pack will also be sold through the Marketplace as it gets closer to its release. No need to buy anything if you don’t want to, though – unless you want your favorite Battleborn heroes to look that much more badass.

It’s all part of what we talked about months ago. While we are providing lots of content as part of the base game, we also want to put out some cosmetic extras to help you make Battleborn’s heroes look as badass as you are. 

What else could the Battleborn Marketplace hold? That’s up to you! In addition to awesome skins and taunts, we’re also exploring convenient ways players can add bank spaces, loadouts, or boost their XP and credit earnings that do not affect actual gameplay. We don’t have a timeframe yet, but we are interested in your feedback. Let us know what you’d like to see in the Marketplace in the forums.  

If you have more questions, we have a handy FAQ right here with all the answers:

When will skins and taunts be available in the Marketplace? June 16th, 2016

How much will Platinum Packs cost (USD)?

$1.99 for 230 Platinum
$4.99 for 700 Platinum
$9.99 for 1625 Platinum
$19.99 for 3500 Platinum
$49.99 for 9300 Platinum
How much will skins cost?

Skin: 420 Platinum 
How much will taunts cost?

Taunt: 230 Platinum
Where can I purchase Platinum Packs? Platinum Packs will be available to purchase through PlayStation Network and the Xbox Store, or by using Steam Wallet within the game. 

Where can I purchase skins and taunts? Skins and taunts will be available in the in-game Marketplace. You can access it by navigating to the Command center then clicking the “Marketplace” tab.

When will individual DLC packs be available to purchase? DLC Packs will become available closer to their release. Stay tuned to @Battleborn on Twitter and the news blog for more information in the coming weeks.

What characters will have new skins and taunts available? The Marketplace will initially expand with skins for all 26 heroes and taunts for Ghalt, Oscar Mike, Benedict, Shayne & Aurox, El Dragon, Whiskey Foxtrot, Kleese, and Alani. We’re always looking for creative ways to show off Battleborn badassery, so keep an eye out as we release more skins and taunts in future updates.

And remember: as we’ve said all along, we’re stuffing Battleborn with lots of free content across the board – five new, free heroes, competitive multiplayer maps, modes, and updates. Keep an eye out over the next several months as we have lots more content coming down the pipeline for those who own Battleborn. 

#EndRegion



***[[BATTLEPLAN #5>https://battleborn.com/en/news/view/battleplan-5/]]  June 9, 2016 [#q90c04b6]
リマッチ実装
#Region
What to Expect:

Rematch will be available in all PVP modes with a 20 second timer being added to the top-right of the screen. 
If you do not want to play another match, make sure to back out before the enemy team has been found. This will allow the game to find another player for your team so they’re not down a player next round!
If you are a party lead and do decide to exit out of the matchmaking queue, your party will all be removed from matchmaking as they did before this feature was enabled.

HOTFIXES
This week’s list of hot fixes is quite small, but contains fixes for a couple things that have continued to pop up on our radar. As a reminder, hot fixes are things that can be easily and quickly implemented. While these lists can tend to be short, we want to include these small fixes as a part of our effort to be as transparent as possible when it comes to changes that could affect the gameplay experience. Larger changes and community requests such as in-game reporting features, lore challenge adjustments, and performance improvements take a bit more time and must be included in a full update.  Having said that, these issues are among many that will be coming to you all in the near future.

Hot fixes begin rolling out at 12pm PT (3pm ET) on Thursdays. This week’s fixes are:

Rematching feature added
Increased the Max Health of S1.Chronicle in The Archive by 50%.
Fixed a visual issue with Thorn's level 10 Left Helix Augment, Wild Judgment.
Additionally, our team has made a discovery that we think will answer why some players have not received their lore challenge rewards. In some cases, this issue could be caused by dropping out of a mission and entering a different mission before the original activity has ended. Since this action takes place across multiple servers, this may cause the game to not recognize when the threshold for completing a challenge has been met and thus, the challenge or character will not unlock. When this happens, characters can still be unlocked through Command Rank leveling, but lore challenges may remain broken.

Our team is working on a fix that that would retroactively award lore challenges that were affected by this issue, and we’ll be implementing that fix as soon as possible. To avoid this issue, we encourage everyone to stick with missions and matches to completion, as leaving them early appears to be directly related to this issue.

#EndRegion



***[[BATTLEPLAN #4>https://battleborn.com/en/news/view/battleplan-4/]]  June 2, 2016 [#nd8e6463]
アラーニHP1451→1035、 Voxis Core禁止
#Region
-This week’s hot fixes are mainly focused on community feedback and small tweaks to improve certain FX. It should be noted that, while the Voxis Core Legendary has been temporarily disabled, it will be returning.
--Reduced Alani's base health from 1451 to 1035.
--The Voxis Core Legendary gear has been temporarily disabled due to unintended balance implications. 
--Fixed an issue causing players to burn indefinitely in The Archive.
--Fixed an issue with snow FX appearing inconsistently in The Algorithm.
--Fixed an issue causing audible impacts to play continuously due to Temporal Traps.
--Fixed an issue causing third person FX to appear misaligned on M3.Shepherds.
#EndRegion



***[[BATTLEPLAN #3>https://battleborn.com/en/news/view/battleplan-3/]]  May 26, 2016 [#d25942d6]
アラーニ5/31一般解禁、降伏投票の時間調整
#Region
HOTFIXES
As you all know, each week in our Battleplan, we detail Hot Fixes that will be going into effect that week. These changes typically begin rolling out at 12pm PT (3pm ET) on Thursdays unless otherwise noted.
Here are this week’s Hot Fixes:

 

Versus

Increased the time until a Surrender vote can be called from 4 minutes to 6 minutes.
Increased the Surrender revote time from 1 minute to 3 minutes.
 

Ghalt

Increased the damage falloff of Ghalt's level 3 Left Helix Augment, Slug Rounds.
 

Gear

Fixed an issue with the "Friction Fizz" Legendary gear.
Reduced the bonus damage to Ghalt's Scraptrap granted by the "U.P.R. Synchronograph" Character Legendary gear from 50% to 25%.
Fixed an issue with the description of “Strategist's HoldFast Recharger.”
Fixed an issue with Bonus Shards per Second gear.
Additionally, this week saw the first major update to Battleborn. The full notes can be found HERE.
#EndRegion


***Patch Notes  May 23, 2016 (Ver.1.02)[#i73c4ac4]
第1回メジャーアップデート
アーリーアクセス5/24、シェパードが4回に1回出ることに、高台に壁、スロールに特殊スキル追加
#Region
New Content: 

New Character, Alani
New Skins and Taunts for Alani
Hero Keys have been added
Mode & Map Changes: 

We made a few changes to Incursion to prevent teams from snowballing to victory after defeating the first sentry. Now both teams get equal opportunities of lane pushing power at select times during the match. In addition, we added some extra power to the Thralls so that they help expedite team pushes.

Incursion 

Empowered Minion Waves no longer spawn for a team after killing the enemy's first Sentry. They now spawn for both teams every fourth minion wave. 
Incursion Thralls

All Thralls, when captured, no longer target enemy players
All Thralls no longer flinch when hit in the legs by players or minions
All Thralls no longer get knocked off the map
Thrall Crushers
Now only attacks minions directly
No longer charges
New Skill: Has an area attack that destroys minions instantly and knocks up players (Usable once every 7 seconds)
Thrall Guards
Now only attacks minions directly
New Skill: Targets a sentry with a mortar that deals heavy damage to the Sentry (Usable once every 10 seconds)
Overgrowth:

Modified the sniper nests to prevent players from engaging the first sentry from across the map.
Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
Various level geometry changes to reduce collision issues.
Fixed a rare issue with the central Thrall mercenaries not pushing. 
Echelon:

Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
Various level geometry changes to reduce collision issues.
Characters:

Ambra: 

Ambra’s Extinction Event provided unnecessary crowd control due to the large area of effect. We removed the slowing effect to allow for better counter-play options around her ultimate.

Ambra’s Extinction Event skill no longer slows enemies.
Fixed an issue that allowed Ambra’s Scorching Strikes to deal extra damage.
Fixed an issue that prevented stealthed targets from being revealed when Ambra’s level 6 Left Helix Augment, Agile Anomaly and level 2 Right Helix Augment, Solar Burst were active.
 Boldur:

Fixed an issue with the description of Boldur’s Legendary gear.
 El Dragon:

Fixed an issue that allowed players to move bosses using El Dragon’s level 8 Mutation, Unbelievable.
 Deande:

Added a short cooldown to Deande’s Drop Kick to fix unintended vertical maneuverability.
Galilea: 

Galilea’s desecrate was never intended to constantly apply crowd control or debuffs on enemies throughout the duration. We changed the augmentations to only apply the effects at the cast of the skill. This change now requires Galilea players to use Desecrate more effectively and allow some counter-play if players find themselves falling into the Desecrate. In addition, we made some fixes to her melee attack so Galilea is now moving like all other melee when attacking.

Galilea’s level 1 Right Helix Augment, Calamitynow only wounds players when Desecrate is initially activated.
Galilea’s level 4 Mutation, Bleak Quiet now only silences players when Desecrateis initially activated.
Galilea’s level 8 Right Helix Augment, The Black Wind Howls now only increases her movement speed when Desecrateis initially activated.
Galilea can no longer attack while sprinting.
Fixed an issue that prevented Corruptionfrom damaging enemies affected by Galilea’s Desecrate after selecting her level 1 Right Helix Augment, Calamity.
 Kleese:

Fixed an issue that allowed Kleese’s Energy Rifts to replenish Sentry shields in Incursion.
Changed Kleese’s HUD to use a jump meter instead of an ammo counter.
Fixed an issue that allowed Kleese’s Shock Taser to target stealthed enemies.
Fixed an issue with Kleese’s Energy Rift damage when both level 4 Left Helix Augment, Rift Network and level 6 Left Helix Augment, Bulk Savings are active.
Fixed an issue that increased the cast range of Kleese’s Energy Rifts and Black Hole.
 Marquis:

Fixed an issue with Marquis’s level 2 Mutation, Eyes Everywhere.
Fixed an issue where Marquis’s ultimate Bindleblast damage was not tracked properly after taking level 10 Right Helix Augment, exe.
 Miko:

Fixed an issue that prevented Miko’s Fungus Among Us from displaying the mushroom’s trajectory when primed.
 Shayne and Aurox:

Fixed a rare issue that allowed Shayne and Aurox to gain permanent health regeneration with their level 7 Left Helix Augment, Alone Time
Fixed an issue that allowed Shayne and Aurox to use Tag Team through friendly base barriers.
Fixed an issue that allowed some projectiles to pass through Aurox.
 Non-Player Characters:

Fixed an issue where minions could become very difficult to kill after being affected by certain healing sources.
 Gear:

Character Legendary gear no longer uses randomized values.
Fixed an issue that prevented players from acquiring the “Medical Nano-Colony” Legendary gear.
Fixed an issue with the “Sentinel Reset Switch” Legendary gear.
 Quality of Life:

Added “Faction”, “Character Rank”, “Lore Challenge Completion” and “Unlock” sorting for Battleborn in the Command menu.
Fixed a “Player Initialization Failed” error when users first attempt to sign in.
Fixed a rare issue that prevented players from controlling their characters if they were modifying their key bindings when starting a boss encounter. (PC)
Fixed a rare issue that resulted in black flickering on the main menu. (XB1)
Fixed an issue where an incorrect skin would appear for the second split screen user in the post-match screen.
 Match Making:

Fixed an issue with matchmaking hosts that should reduce the number of connection failures. (XB1)
Various improvements have been made to reduce the number of matchmaking failures. (PS4)
 Audio:

Added unique sounds for attacking Immune and Overshielded
Fixed an issue that allowed critical hit sounds to play against shielded players.
Fixed an issue that occasionally prevented music from playing in Incursion.
Various audio mix changes.
 Localization:

Various localization bug fixes.
#EndRegion

***[[BATTLEPLAN #2>https://battleborn.com/en/news/view/battleplan-2/]]  May 19, 2016 (日本発売日)[#h05c4c29]
#Region
This week’s Hot Fixes were focused around minor performance improvements and bug fixes. That said, we did want to make sure and add something bigger into the mix for you all, so how about Advanced Story Mode?

Added Advanced Story Mode to allow players to publicly match in and tackle story missions on Advanced Difficulty
Fixed a bug that would allow Kleese to become invulnerable
Various performance fixes in the Story Mode missions The Void’s Edge, The Renegade, and The Heliophage
Continued adjustments to improve the quality of matchmaking
#EndRegion



***[[BATTLEPLAN #1>https://battleborn.com/en/news/view/battleplan-1/]]  May 12, 2016 [#bced840e]
#Region
Hot-Fixes

Galilea:

We took a good look at Galilea’s damage and found that she still has the ability to kill players in a short amount of time. We want to promote the health regeneration and zone control loops so we reduced damage some more. The Shield Throw skill was set to a high damage multiplier which we usually award to skills that deal damage only. Since the Shield Throw has a stun, we reduced the damage to match other skills that contain crowd control on top of damage.

Reduced Galilea’s Great Sword damage by 18%
Reduced Shield Throw damage by 33%
Miko:

Miko's ability to heal others and itself at the same time proved to enable duos of players to dive enemies without much risk. Now, Miko players will have to navigate spaces with more precision and rely on allies to peel off enemies more often instead of being able to just turn and run away.

Reduced the movement speed bonus of Miko’s level 7 Left Helix Augment, Fight or Flight, to 15% and its duration to 2s
Reduced the healing effect of Biosynthesis by 25%
ISIC:

ISIC's Rotating Wards allowed ISIC to soak lots of damage while dealing lots of damage. The reduction of Rotating Wards’ strength gives enemies a faster window to prevent ISIC from controlling the area. In addition, ISIC players could manipulate their shield regen easily with the first augmentation and some gear pieces so we reduced the augmentation strength. And since ISIC has so many defensive options, we wanted players to be able to quickly whittle ISIC down if they got past his defenses so we reduced his base health.

Reduced ISIC’s base health by 20%
Reduced Rotating Wards’ block strength by 50%
Reduced Watchful Wards’ bonus by 40%
 General:

Adjusted skill-based matchmaking ranges to speed up matchmaking times
Fixed a minor audio issue on the Meltdown map, Paradise
Changed all Faction loot packs to unlock at level 15
Reduced the Silver and Gold medal requirements for each medal in the story mission “The Archive” by 20%
Doubled the health of stationary defense objectives in story mode
Added a turret to the final defensive objective in “The Saboteur”
Made performance improvements on the multiplayer maps Echelon and Coldsnap
#EndRegion

***Hot-Fixes  May 3, 2016 (本国発売日)[#jac46000]
#Region
Character Balance:

AMBRA:

Ambra’s damage output combined with her lifesteal and escape abilities resulted in very high survivability in fights. We wanted to bring this in line with our expectation and reinforce her melee loop as part of her damage output.

Reduced Staff of Radiance beam damage by 34%
Reduced damage of Radiant Wind by 33%
Reduced Left Helix Augmentation Cauterization movement speed gain to 30%
 

CALDARIUS:

Caldarius’s primary damage output was not as high as we would have liked to see. We’ve raised it to bring him close in line with other characters in his class.

Increased TMP damage by 25%
 GHALT:

After a large buff during Open Beta, Ghalt’s shotgun was now over performing at his normal combat distance, so we have reduced it slightly.

Reduced Ghalt’s Revolver Shotgun damage by 13%
 Versus:


To help address late game player dropping, we’ve made the time windows to vote for surrender more generous. We want players to play until the final whistle, but if you’re team is getting steamrolled, we’d prefer an orderly surrender, rather than people bailing early and leaving their teammates hanging. We will continue to look at data and feedback to decide how to handle players who perpetually show bad sportsmanship by dropping from matches.

Increased Surrender Time to Vote window from 30 seconds to 60 seconds
Decreased Surrender Revote time from 3 minutes to 1 minute
 Story:

Based on Open Beta player data, we’ve made some balance changes to help speed up player progression through the level.

Reduced the health of the Galactic Emperor in The Algorithm
Increased the XP reward for killing the Galactic Emperor in The Algorithm
Reduced the health of all Frigid Golems in The Void’s Edge and The Algorithm
Increased the XP reward for killing Frigid Golems in The Void’s Edge and The Algorithm
Adjusted score requirements for Star Ratings
 Bug Fixes:

We’ve made various bug fixes and quality of life adjustments to help assist players to beat up Rendain.

Fixed a bug with Miko’s heal beam aim assist
Fixed some navigational issues when using Kelvin’s Sublimate and traveling over small objects in the world.
Fixed some navigational issues when using Caldarius’s Dash and traveling over small objects in the world
Fixed a bug that caused players to spawn with invisible weapons and limited functionality.
Fixed a bug that prevented players from accessing their gear and loadouts.
Fixed several issues with unlocks not being awarded after completing a game.
Fixed a bug with Whiskey Foxtrot’s lore challenge awarding the incorrect Legendary gear.
Fixed various performance issues with Echelon.
Fixed a bug with Variable Morpher permanently increasing Orendi’s Shadowfire Pillar
Fixed a bug with text chat not functioning in the Main Menu.
Fixed a bug that allowed aim assist to function with mouse and keyboard.
Numerous other bug fixes and optimizations.
#EndRegion

***Patch Notes Open Beta 1.0  April 14, 2016 [#z87a762e]
オープンβ2016年4月9日~4月18日の期間中のアップデート
アンブラ弱体化

#Region
Character Balance:

AMBRA

Ambra's ability to sustain damage and keep herself alive kept her as one of the top offensive picks. By reducing the damage and survivability, we see Ambra going back into more zone control roles where she has to proactively manage her sun spots. In addition, we found the beam range to put her at a medium to long range allowing her to kite melee enemies so we reduced the range to keep her more in short range category.

Reduced melee damage by 15%
Reduced Staff of Radiance damage by 4%
Reduced passive overshield by 33%
Reduced initial range of Staff of Radiance beam by 20%
Reduced sustain range of Staff of Radiance beam by 30% 
EL DRAGON

El Dragon's damage output scaled way too high due to the passive and some bugs we found in testing. In addition, his ultimate is meant to be more damage over time so we reduced the instant damage component.

Reduced Undisputed Champ bonus damage to melee damage from 3% to 1.5% per stack
Reduced Level 5 Mutation Uncanny passive bonus damage to skills from 3% to 1.5% per stack
Reduced damage of En Fuego explosion by 62%
Reduced Clap damage by 25%
Max health has been reduced
GALILEA

We like Galilea’s ability to jump into combat and be a front line tank. However, Galilea’s high attack damage promoted a much more aggressive behavior so we reduced her attack damage and immediate health regeneration. Reducing health regeneration maintains her ability to mitigate lots of incoming damage but now requires more tactical decision making then simply soaking damage and regenerating it all on a button push.

Reduced Level 4 Left Helix Augmentation Chaotic Infusion healing per second by 50%
Reduced Greatsword damage by 15%
Reduced Level 4 Right Helix Augmentation Forsaken Grounds damage by 33%
Reduced HP regen granted by Level 5 Left Helix Augmentation Last Light by 50%
Removed 100% movement speed from Level 10 Left Helix Augmentation Deeper Than Doubt 
GHALT

Ghalt's promise of a shotgun wielding badass wasn't being fully realized with the low damage per pellet. We wanted to reward Ghalt for closing the range so we increased the shotgun damage. Players should now see the shotgun tear through enemies in close range.

Increased Shotgun damage by 50%
Increased firing speed of Shotgun by 18%
 KELVIN

A lot of Kelvin's ability to soak damage revolves around the passive shield manipulation. Most of the shield manipulations are multipliers based off of Kelvin's Max Shield Value which was set to a low number. Increasing the Max Shield Value increases the passive and all augmentations that manipulate the shield. With the increased survivability, Kelvin better suits the hit-and-run Defender role.

Increased Permafrost passive shield regeneration amount by 80%
Increased shield max base
 KLEESE

We believe Kleese's skills provide great area control but his base damage output was vastly underperforming. The increase to the primary attack and the secondary will reinforce some of the ranged damage loops for Kleese players.

Increased Wrist Cannon damage by 50%
Increased Shock Taser damage by 50%
Decreased Level 8 Right Helix Augmentation Brawn Before Brain bonus damage to 25%
Reduced Level 3 Mutation Quantum Precision charged Laser damage to compensate for Wrist Cannon damage increase
SHAYNE & AUROX

We reduced attack damage and Fetch damage to tone down Shayne & Aurox's ability to burst down targets while maintaining all the utility attached to Shayne & Aurox's skills. We like where Shayne & Aurox sits between a harassing defender and a potential stealth killer. Removing some of the burst damage innate to our specialized killers helps keep Shayne & Aurox in that mixed role of harasser and killer.

Reduced melee damage by 12%
Reduced damage of Fetch by 33%
Increased Level 4 Left Helix Augmentation What’s Yours Is Mine shield steal from 70% to 100%
 

Game Mode Balance:

INCURSION

We recognize some matches of Incursion stalling around the sentry. We'd like to iterate gradually since many changes can have huge rippling effects. We're going to start with increasing the amount of time before a Sentry is able to begin recharging shields. We're going to increase the time so that teams who control the push can sustain damage onto the Sentry without having to fight the complete shield every time.

Increased Sentry Shield Recharge Delay from 8 seconds to 12 seconds
 Bug Fixes:

Fixed an issue with Shayne & Aurox’s stun animation
Adjusted Phoebe’s jump height
Decreased the height of El Dragon’s Dragon Splash
Fixed an issue where El Dragón’s Level 5 Right Helix Augmentation Welterweight increased Undisputed Champion bonus damage.
Replaced the 'Unsafe' -Health Regeneration per Second flaw on Rogue Gear with the 'Janked' -Healing Received flaw
#EndRegion





-スポットライトバトル
LEFT:&ref(スポットライトバトル.jpg,,25%);
ギアボックスが独断と人気っぷりで決めた1つのマップでマッチング。([[日替わり>https://www.reddit.com/r/Battleborn/comments/4qt7ca/spotlight_battle_is_now_live/d4vsdad]])
投票とか無いよ!スキルベースマッチングで腕前近い相手を探してる。
その為マッチングが長くなりがちなため経験値とクレジットにボーナスがつく。
#br
-カジュアルプレイ
LEFT:&ref(カジュアルプレイ.jpg,,25%);
-マップ投票画面(30秒)
LEFT:&ref(カジュアルプレイ投票.jpg,nolink,25%);
全モード&マップから3つのマップがランダムで選ばれてマッチング。やりたいモードがないことも。
スピード重視のためスキルベースじゃないから格差マッチング覚悟で!
#br
-競争プレイ
LEFT:&ref(競争プレイ.jpg,,25%);
-マップ投票画面(30秒)
LEFT:&ref(競争プレイ投票.jpg,nolink,25%);
占領、侵入、熔解各モードからそれぞれひとつのマップが選ばれマッチング。
スキルベース。経験値とクレジットにボーナスがつく。
スポットライトに選ばれてるマップも出る。
#br
マッチ終了後、''ほっとくと自動で同じマッチングを繰り返します。''
#br
&color(Red){※2016/07/05 現状、以前のようにモードを選択してからのマッチングは亡くなっていますが、βテストの時もモード選べないマッチングは不評で変更されたため修正が入るような気がします。};
#Endregion
#br
*ウィークリーアップデート BattlePlan [#i5db3021]
-バトルプラン
2017年10月をもって毎週末のバトルプランは終了。
サポート及び調整は継続していくとのこと。
%%毎週木曜日に発表、金曜日に実装される「バトルプラン」と呼ばれるサーバー側でのアップデート。キャラバランス調整や新機能追加があり毎週お祭り騒ぎ。アップデート専用のチームが用意されている。%%
[[''参照:アップデート情報''>アップデート情報]]
*各モード共通[#eb7ad167]

**バトルボーン(使用キャラクター) [#mc5242c4]
-全25キャラ+5人の追加キャラクターが登場する
無料アップデートで追加されたバトルボーンは47,500クレジット(もしくは[[ヒーローキー>用語集#x66ae69e]])でアンロックされる。
**マッチ内レベルアップ [#r2854a5c]
プレイヤーやミニオンを倒したり、タレットなど施設を建設・アップグレードすることで経験値を入手しレベルアップする。
レベルアップで能力を強化できるが、レベルに応じてリスポーンタイムが増加する。

レベルアップに必要な経験値
|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|CENTER:|c
|~Level|2|3|4|5|6|7|8|9|10|~total|
|~XP|160|320|480|640|800|960|1120|1280|1440|~7200|

↑表組みを左に寄せたかった。
↓経験値の取得方法と得られるXP(BattlebornBible参照)

クリティカルは対プレイヤーは1.5倍、対ミニオンは3倍ダメージ

|~ |CENTER:~方法|CENTER:~XP|
|~侵入|ミニオン破壊|26 (3分ごとに6増加)|
|~|アサシンボット破壊|30 (3分ごとに6増加)|
|~|プレイヤーキル|80×相手プレイヤーレベル|
|~熔解|ミニオン破壊|19 (ウェーブごとに6増加)|
|~|シェパード破壊|25 (ウェーブごとに6増加)|
|~|プレイヤーキル|80×相手プレイヤーレベル|
|~占領|キャプチャーポイント中立化・キャプチャー|100|
|~|キャプチャーポイント保持|3/秒|
|~|プレイヤーキル|96×相手プレイヤーレベル|
|~共通|エリートボット破壊|45|
|~|エリートボット作成|50|
|~|アクセラレータ・サプライステーション破壊|20 (最初に建設されているものは60)|
|~|アクセラレータ・サプライステーション作成|16/32/48 計96 (レベル1/2/3)|
|~|サンパー・スティンガー・ショックタレット破壊|19|
|~|サンパー・スティンガー・ショックタレット作成|24/48/72 計144 (レベル1/2/3)|

*侵入 Incursion [#j74bb297]


クリティカルは対プレイヤーは1.5倍、対ミニオンは3倍ダメージ
*[[侵入 Incursion>侵入]] [#j74bb297]

''※オープンβ時点では1stセントリーを破壊されると相手ミニオンが強化されて逆転が''%%クソ%%''難しかったが今は改善されている''
コンピュータが操作する敵ミニオンの波状攻撃から拠点を守りつつ、自分たちのミニオンと連携して敵拠点のセントリー2体を破壊することを目指します。

セントリーを破壊したチームはリスポーンタイムが増加します。

|~Level|1|2|3|4|5|6|7|8|9|10|
|~セントリー破壊前|6|10|14|18|22|26|30|34|38|42|
|~セントリー破壊後|18|22|26|30|34|38|42|46|50|54|
[[''詳しい説明はこちら>>侵入''>侵入]]



*溶解 Meltdown [#w8cd935c]
*[[熔解 Meltdown>熔解]] [#w8cd935c]
マップ中央の焼却炉を目指して死の行進をするミニオンを誘導しなければなりません。ミニオンが焼却炉に身を投じるごとにポイント獲得となり、時間内に500ポイントを獲得したチームの勝利となります。
[[''詳しい説明はこちら>>熔解''>熔解]]

*占領 Capture [#g326d398]

*[[占領 Capture>占領]] [#g326d398]
ハイペースで死闘が展開されます。勝つためにはマップ上に点在する攻略目標を占拠、維持しなければなりません。
[[''詳しい説明はこちら>>占領''>占領]]

*ストーリー Story [#i650a172]
-ソロ
エピソード形式で展開していく『バトルボーン』のストーリー・モードは、最初から最後まで1人でプレイ可能です。各ミッションは連続テレビ・ドラマのエピソードと同じように、ゲーム全体のストーリーの一部を構成しつつ、それ自体が1つの物語として完結しています。たった1人であっても、レンダインに戦いを挑み、宇宙最後の星を守ってください。それがバトルボーンの使命です。

-協力プレイ
『バトルボーン』のストーリー・モードは、フレンドと一緒に楽しむこともできます。オンラインでは自分を含む5人のプレイヤーで協力して戦うことができますし、PS4やXbox Oneでは分割画面による2人プレイが可能です。

*スコアについて [#t1174681]
ストーリーでのステージクリア時の成績。
ブロンズ、シルバー、ゴールド、ダイヤの4種類のランクが存在し、難易度等によって、どれだけのスコアでどのランクになるか異なる様子。
最終的なスコアにはチーム全員の活躍が反映されるため、誰が条件を満たしてもよい。
-スコアが加算される条件は以下の通り。
--''敵を倒す。素早く倒す。''
倒せば倒すほど貰える。参加人数に比例してボス以外の敵の数が増えるため、5人で攻略すれば加点が大きくなる。また、敵への初撃から撃破までを短時間で行うと、より多くスコアが増える(いわゆる瞬殺ボーナス)。雑魚敵は基本的に一撃で仕留めればOK。
---構造物について
構造物やドローンが敵を倒しても撃破スコアは入る。ただし瞬殺ボーナスは付きにくくなるため、ハイスコア狙いでは敢えて構造物を使わない事もあり得る。
--「チャレンジ」をクリアする←?
プレイ中突然ポップアップする「○秒間に○体のスロールを撃破する」
みたいなやつをクリアする。
--''スコア加算アイテムを入手する。''
アイテムは2種類存在する。
水色:よくアイテム箱の中などから見つかる。そこら中で入手出来る。
黄色:ボーナススコアと呼ばれる。ボス撃破時やボス戦中の特定のタイミングでドロップするほか、大きなアイテム箱を開けたときにも出現する。水色のものより加算スコアが大きいが、数秒で消えてしまうため急いで回収しよう。エクストラライフが多いほどドロップ数が増える。
-最高評価の狙い方について
結論としては多人数で、敵をガンガン瞬殺し、宝箱とボーナススコアを逃さず進めばいい。大きな失点のポイントだけ抑えておこう。以下、2人での挑戦想定。
【人数】1人は困難。3人以上はよほど死にまくらない限り余裕。
【黄色】ボーナススコアがかなり大きいので、取り逃がさない事が重要。大型の宝箱の徹底開封は勿論、崖際でボスを撃破したりしないように。
【宝箱】大型だけでなく、中型ももれなく回収したいところ。小型は徹底しなくても足りるが、目についたものは回収しよう。
【ノーミス】エクストラライフ残量がボーナススコア量に直結するので、ノーミス(エクストラライフを消費しない事)は重要。ミスは中型の宝箱の青色スコアアイテムがエクストラライフやライフ回復に変化するという地味な減点(救済処置)もある。とはいえ1ミス程度なら挽回可能。
【瞬殺】小型雑魚は可能な限り一撃で倒したい。中型大型は一瞬なら一撃でなくてもセーフの模様。スキル使用は全く問題ないので、一発の重いキャラ推奨。継続ダメージや連続攻撃系はその点注意。ただし、宝箱と黄色がほぼ完璧なら、ここはそこまで徹底しなくても大丈夫。構造物もサンパーとか使って良い。
【撃破数】敵の湧きが特定条件(ボスの撃破とか)で止まる場合がある。ダラダラ狩る必要は普通ないが、あまりにも要領よく進めてしまうとここが足りなくなる場合も。無限湧きはほとんどないので、雑魚敵はしっかり狩ろう。

公式ページ↓
https://battleborn.com/jp/news/view/jp-story-mode-scoring/

-対戦でのスコア
%%対戦に於けるスコアの役割は、「結果が同点だったときに総獲得スコア÷チーム人数の数字が大きかった方のチームを勝ちとする」。これだけ。スコアはキルを取ることで2点、アシストが入る事で1点貰える。それ以外はどれだけミニオンを狩ろうと与ダメが大きかろうと建造物を建てようとスコアには反映されないため、スコアが高いことと試合で活躍する事は必ずしもイコールではない。%%
仕様変更により、スコア制度自体が消滅した。

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*課金要素について [#d6081b6a]
**フリートライアル者向け [#z29349eb]
[[FreeTrial向けよくある質問]]を参照してください。

**ブースター [#redac9a4]
''加筆、修正、情報提供求''
全て効果は24時間。
※ログアウト中も時間は進む。
**クレジットブースター [#q7e390a9]
***自分のPT内のプレイヤーが得られるクレジット2倍 [#gf1599b0]
・チャレンジ達成クレジットは2倍にならない
・他のプレイヤーが使用して重複すると効果が高まる
***限定称号 [#p7b3de44]
忘れてしまった
**EXPブースター [#rdbe4402]
***自分のPT内のプレイヤーが得られるキャラクター経験値、コマンドランク経験値両方が2倍 [#z9822e12]
・他のプレイヤーが使用して重複すると効果が高まる
***限定称号 [#u8d8eff2]
ファストラーナー
**戦利品ブースター [#tb197cc2]
※うろ覚えなので間違ってるかも
***1人で使った場合 [#r33f0527]
勝利:全員にコア
敗北:コモン
***2~4人で使った場合 [#sbedafbe]
勝利:全員にコア+ランダムでエピックパックor戦利品パック(使っている人数に応じて確率が増減)
敗北:コモン
***限定称号 [#f1d3c506]
***5人全員で使った場合 [#b5c6a573]
勝利:全員にコア+ランダムでエピックパックor戦利品パックorレジェンダリーパック
(使っている人数に応じて確率が増減、レジェンダリーパックは30%ほど)
敗北:コモン

**VIPパス [#m1b95a0e]
・効果は24時間。
・効果時間中は、''以下の効果が自分のPT内のプレイヤー全員に適用される''
・複数人で使うと効果が上がるらしい(情報求)
***全キャラアンロック解除(フリートライアル者も全開放) [#j69380e8]
***全キャラスキン、挑発のアンロック解除 [#n5c3eb9b]
***クレジットボーナス [#bc8105f5]
1.5倍くらい?
***限定称号 [#e19e6067]
VIPな大親友
#br
#pcomment
#pcomment(コメント/基本システム,reply)