アップデート情報 のバックアップ(No.27)


時差(約14時間早い)の関係で日本時間毎週木曜深夜25時くらいにBATTLEPLANがフォーラムで公表される。
現地的には午前11時に発表して正午とか午後2時位からアップデートを徐々に適用(ローリングアウト)する感じ。
Gearbox Software Forum バトルボーン公式フォーラム
Gearbox Software Support(アップデート情報)
www.reddit.com(配信前情報)


2016/07/28 Battleplan#12

↓うまく翻訳してくだしあ

+  ...

マルキのビンドルベインスナイパーの基礎威力が15%減少。
マルキの基礎体力値が12%減少。
レイナのレーザーピストルの基礎ダメージ20%増加 
ガリレアのメイン攻撃の基礎ダメージ14%増加 
エルドラゴンの体力16%増加 
アンブラのソーラーウィンドの基礎ダメージ43%増加 
ボールダーの体力リジェネが1秒あたり3から7へ増加
モンタナのHxLV4ファイアーストームのエフェクトを修正
Fixed an issue that caused shadow effects to persist under El Dragón.
PvEレベル(多分ストーリーモード)で戦闘BGMがより頻繁に流れるように調整された
ミニオンからクリティカルヒット効果を取り除いた
Adjusted the description of the Legendary effect of "Go Go Juice" to more accurately reflect the functionality.
レジェギア ブルート ブーツのスロー効果クールダウン時間が(5秒→8秒)に増加。

8月5日AM8:00から8日AM8:00(日本時間8月6日AM0:00から9日AM0:00)?までダブルXPにするよ

2016/07/28 PENDLES EARLY ACCESS & THE 28TH BATTLEBORN

シーズンパス所持者にペンドルスが解禁された
※告知ではシーズンパス所有者のみ先行配信だが、実際にはβ参加者に配布されたヒーローキーを持っていれば解除できる。

+  ...

β参加者はヒーローキーが1つ無料配布されてるためアラーニをロック解除してない、もしくは47500クレジットで解除している場合
ヒーローキーが手元にある。
アラーニを既にヒーローキーで解除している場合の返還方法は以下。

47500クレジットを持っている状態でマーケットプレースでタッチパッドを押し、

「購入履歴を表示」を選択。

アラーニを選択して「返金」。
ヒーローキーの返還には回数制限があるが(返金可能回数:3回)、今後のギアボックスの対応でどうなるかは不明。

28人目のグレネードランチャーを使うUPRのアーネストは2ヶ月後位に来る予定

2016/07/21 PENDLES RELEASE DATE, LOOTPOCALYPSE, & MORE!

すごいステルスなペンドルス解禁は
シーズンパス所持者は28日AM9:00(日本時間29日AM1:00)ヒーローキーを配布
シーズンパス非所持者は8月4日AM9:00(日本時間8月5日AM1:00)47500クレジット必要

2016/07/21 Battleplan#11

レジェンダリギアのプラズマイトトランドゥーサでダメージから得るシャードを3%→5%に変更

2016/07/21 INTRODUCING BROADCASTER TOOLS IN BATTLEBORN(7/20発表)

プライベートモードのみの観戦モード。フリーカメラやTPSカメラで試合を見ることができる。

2016/07/21 BATTLEBORN JULY UPDATE PATCH NOTES(第3回メジャーアップデート7/19発表)

キャラクターやギアの大規模調整。使用禁止ギアも調整されて復活。
詳しい翻訳はこちら。↓
【大型アップデート】7月21日_パッチノート

2016/07/21 IN-GAME REPORTING FEATURE(7/18発表)

スコアボードからチート、放置、暴言プレイヤーを報告できるようになる。

2016/07/15 www.reddit.com(大規模アップデート配信前情報)

これらはGearbox Softwareが2016/7/15行った大規模アップデート事前配信において、
Gearboxがプレイヤーからの質問に答えたものを纏めたキャラ調整情報です。
元ネタはこちらの配信。↓
Battleborn: New PvP Maps and Broadcaster Tools Reveal!


2chの翻訳バッドアスがやってくれたものを転載しています。超感謝。

まだゲーム内に反映はされていません。
実際には変更される可能性もあります。
↓以下引用

+  ...

前スレのも参考にして全キャラのなんとなく和訳
ちゃんと使ったこと無いキャラもいるから間違ってても文句はなしで修正たのむぞバッドアス諸君
長いので分割


【キャラ調整情報】
Ambra:アンブラ
ゾーンコントロールとヒール力全般の強化
近接でヒートを使うとサンスポットのクールダウンが短くなる
サンスポットのヒール力強化


Rath:ラース
実質的にバランス自体は変更なし
2段ジャンプの操作性向上


Kelvin:ケルビン
スタン効果時間の低下
サブリの移動速度低下
アイスウォールのコスト減


Attikus:アティカス
チャージパンチにウーンズ追加
パウンスに1-1.5秒サイレンス追加
ヘドロニックアークの感電にウーンズ追加
フルチャージのエラプションにスロウ追加
チャージパンチ時に走れるように
フルチャージ時の通常攻撃に25%シールド貫通


Caldarius:カルダリウス
ブレードアタックにウーンド付与
新しいスキンがでるかも


Whiskey:ウィスキー
スクラップキャノンにウーンド付与
エイムの操作性強化
ヘリックスレベル2:デバフダメージが25%に増加


Ghalt:ガルト
ヘリックスレベル3スラグ弾を廃止シールド+シールド回復に


Alani:アラーニ
移動速度(ダッシュ速度?)ちょっと増加


Orendi:オレンディ
ヘリックスレベル1の右:三秒間オレンディの近くの隠れているバトルボーンも認識できる


Marquis:マルキ
アインツヴァインダイの威力を50%→25%


Oscar Mike:オスカーマイク
ヘリックスレベル2の右:グレネードを全部当てるとすごい
エアストライクにスローオプション


Toby:トビー
ULTダメージの増加


Kleese:クリース
車椅子からタンクへ
体力の倍増1300-1400
リフトの判定を除去


Reyna:レイナ
ULTのノックバック性能の増加


ISIC
ULTが40秒で解除
チャージショットのスロー効果がウーンドへ変更


Miko:ミコ
逃げづらくなる
ヘリックスレベル7の左:移動速度増加30%→15%


Phoebe:フィービー
ウーンド効果付与


Deande:デアンド
ウーンド効果付与


Melka:メルカ
毒効果付きのスパイクにウーンド効果付与
毒の効果が4秒に低下ダメージは増加


Pendles:ペンドルス
超ステルス野郎


【全体調整】
次のアップデートで対人3マップの追加
・溶解:Outskirts(アウトスカート
占領:Snowblind(スノーブラインド
侵入:Monument(モニュメント


全マップでのコリジョン(判定)の調整
クイック近接の弱体化:プッシュバック効果が減り3回ヒットでプッシュバック
ウーンド付与攻撃は体力、回復速度効果を減退させる
HUDの改善により体力とシールドの+/-が見えるように
ロアチャレンジのハードル低下
飛行3時間→1時間
キャラクターキル25回→5回
トビーのダブルキルチャレンジは1キルでおk
ブロードキャストモード:ヘリックスの選択などが見れるように


2016/07/15 BATTLEPLAN #10 July 14,2016

ルートポカリプス(The Lootpocalypse)イベントを現地時間7/15AM8~7/18AM8の間開催。
レジェギアドロップ率アップ、高レアリティドロップ率アップ、マーケットプレイスのLOOTパック割引など。
レジェギア全般の調整、ブロードキャスターモードの説明、新マップとともに生配信で紹介。
シーズンパス所有者にアラーニゴールドスキン、トビーサイバースキン配布。
バトルプランにはないけどバンクページ2つ、ロードアウト6つ追加された!

+  ...

NEWTHISWEEK

The Lootpocalypse is upon us! Last week we told you about our next event, The Lootpocalypse. It starts tomorrow and in this week’s Battleplan, we’ll give you a few details as to how it will work. It’s pretty simple, so we’ll just lay out what you can expect:

  • Temporary increases to Legendary gear drop rates
  • Major enemies will have a chance to drop Rare and Epic gear
  • Increases to higher rarity gear from Rare and Epic Loot Packs
  • Discounted Loot Packs

Notice that last one – discounted loot packs. That means that no matter what play mode you prefer, you’ll be able to participate in The Lootpocalypse. It’s time to stop hoarding those Credits and start rolling in the loot! We’ll be discounting Rare and Epic Loot Packs by 25% and Faction Loot Packs (with skins, taunts, and faction based gear) by a whopping 50%! The Battleborn Lootpocalypse will run from tomorrow (Friday, July 15th) at 8am PT until Monday, July 18th at 8am PT.

Also this week, we’re excited to announce the next bit of content for our Season Pass players – two exclusive skins! Starting today, Season Pass owners should begin seeing two new skins in their Command Menu – Toby’s “You Gotta Speak Up, Little Guy” (cyber) and Alani’s “Thermocline” (gold) skins. We’re looking forward to continuing to bring even more content to Season Pass holders over the course of the summer. If you want to catch up on our vision for add-on content, check out our roadmap post on the Battleborn blog.

HOTFIXES
This week, we have a few very small tweaks to gear that have been made via hot fix. As always, these changes will begin rolling out today (Thursday) at 12pm PT (3pm ET).

  • Reduced the base value of Attack Damage on gear by 0.5%
  • Reduced the base value of Attack Speed on gear by 1%
  • Increased the base value of Critical Hit Damage on gear by 1%
  • Increased the base value of Skill Damage on gear by 1.5%

Fixed an issue that caused some pieces of gear display incorrect rarity

COMMING UP

As you know, there are lots of great things on the horizon for Battleborn and one of them is Broadcaster Tools. Broadcaster Tools will allow content creators of all stripes to bring their viewers (maybe that includes you) enhanced views of Battleborn matches. Broadcaster Tools will be very useful in the eSports community as well, making it easier than ever for the audience to see the whole battlefield. Battleborn Technical Director, Neil Johnson, elaborated a bit for us on Broadcaster Tools:

“We've added a new feature to Versus Private: 'Broadcaster Mode'. Versus Private Matches now allow up to two added players to join a new third team, labeled "Spectator". During the match, these players can spectate the battlefield using a set of third-person camera controls to follow players on either team or to move freely around the battlefield. On the PC, keyboard hotkeys allow for quick-jumping to players and to fixed points of interest. Of course, PS4 and Xbox also support Broadcaster Mode, and we think you'll find the camera controls just as easy to use on those platforms.

We're calling this "Broadcaster Mode" because we hope that folks will use it to create interesting new battlefield perspectives that can be shared with others over streaming services. We’re excited to see what you create! We will be making continual improvements and additions to Broadcaster Mode in the coming months. Stay tuned!”


2016/07/08 Matchmaking Update, 7/8

2016/6/30に変更したマッチングシステムが不評のため以前のようなモード選択からのマッチングに戻した。パッチダウンロードするメジャーアップデートでないとこれ以上の細やかな変更が出来ない模様。

+  ...

Hello folks –

First off, let me thank all of you for your patience and support as we’ve worked on improving our matchmaking. As I said in my post to you last week, these are often complex systems that aren’t as straightforward to change as they might seem. We have some constraints (in both time and current architecture) that limit what we can do, or what we can do quickly. Furthermore, some things can only be tested by trying them out with thousands of players and then measuring the results.

That’s what we did last week!

What We Tried

Last week, we replaced the Incursion, Meltdown and Capture queues in Versus-Public with Casual, Competitive and Spotlight Battle queues. Our main goal was to shorten the time to match for all players, but allow players some choice of choosing to wait longer for a more skill-oriented match (Competitive).

We knew that taking away choice is often a hard sell, so we tried out Spotlight Battle as a way to give you some choice on a scheduled loop.

What we hoped to see was reduced time-to-match and improved accuracy in skill-matching for Spotlight and Competitive.

What We Saw & Learned

Loudly and clearly, we learned that you--our community--values choice of what to play very highly. Many of you love one particular mode, and want the choice to play that mode exclusively. While Spotlight Battle helped with that, it wasn’t enough. Most of you also expressed a preference to wait a bit longer if that provided the mode you want.

Additionally, we learned that most of you who identified yourselves as “Competitive Players” really REALLY like Incursion – Overgrowth. So much so, that when we set Incursion – Overgrowth to Spotlight Battle, the queue times for the Competitive queue increased quite a lot. The day before Spotlight appeared, however, Competitive queue had longer (but reasonably longer) queue times and often resulted in good matches.

The Casual play queue did match fairly quickly, faster than before. However, given that no matchmaking was applied there, we saw an increase in the complaints about “bad matches” and “pub stomps” where pre-assembled teams of good players went on killing sprees versus less prepared teams.

Generally, the changes we put in last week did not result in the improvements we desired.

Where We Go Next

We are bringing back our old familiar queue friends – Incursion, Meltdown, and Capture, and we are sending Casual Plan and Competitive Play queues to the time out corner. I’m not going to say we will never try those again, but we would want to wait for much different circumstances.

We’re making a few small tweaks to the three existing queues to help improve your experience, though. We did have some issue before (mostly time-to-match) and want to keep working to address those issues.

With the returned queues, you’ll see them in an order related to mode popularity: Incursion first, then Meltdown, followed by Capture. As many players tend to click the top button first, we’re going to add some weight to Incursion becoming the default choice.

Secondly, we are enabling skill-matching again on all three queues, but are loosening the constraints on matches. You’ll see a bit more variance in the skill of players you match with, but you should also be able to find matches within a reasonable time.

Where We’re Going in the Future

Matchmaking is something that we’re always watching and working on improving. With the upcoming major patch, we will have some additional dynamic control over balancing quality of match with time-to-match to help handle long, outlier match times. We’re also investigating other possibilities, but I’ll wait mentioning details of those because the timeframe of those improvements is uncertain.

Finally – thank you again for your patience and your support of Battleborn. I’m extremely grateful for all of you who took some time with these changes and provided detailed feedback of your experience. I read through every post I could find, and I take all of your feedback to heart. We are dedicated to making Battleborn the best experience possible. Sometimes, not every change is a clear win. We’ll keep working, and listening.

For Solus.


2016/07/08 BATTLEPLAN #9 July 7, 2016

ガルトのエフェクトの修正。次週末(7/15~18)のレジェギアドロップ祭り(Lootpocalypse)の告知あり。

2016/06/30 BATTLEPLAN #8 June 30, 2016

ボスからのレジェギアドロップ率アップ。ソーンのブライト弱体化(効果時間減)。マップテンプルでリスポーン地点からの攻撃が可能だった問題を修正。

2016/06/30 UPCOMING MATCHMAKING CHANGES June 29, 2016

マッチメイキングが「占領」「侵入」「熔解」から「スポットライト」「カジュアルプレイ」「競争マッチ」に変更。 →不評のため7/8には戻される予定

2016/06/23 BATTLEPLAN #7 June 23, 2016

日本公式ページ> https://battleborn.com/jp/news/view/jp-battleplan-7/

+  ...

HOTFIXES
This week’s hot fixes see us temporarily disabling some gear that we mentioned last week might need adjustment. As we’ve said, it’s very important to us to make sure we’re giving everyone as level a playing field as possible and when a piece of gear is performing in ways that aren’t intended, we feel the responsible and fair thing to is to disable it temporarily until the issue has been resolved. As soon as we have news on when these pieces of gear will be returning, we’ll let everyone know immediately. As always, each week’s hot fixes begin rolling out on Thursdays at Noon PT/3pm ET.

・Reduced the Lifesteal percentage granted by Oath of the Sustained.

・Adjust Character Select timer to 90 seconds for PvP maps.

・Temporarily removed M3.Shepherds from Incursion for bug fixes.

・The following pieces of Gear (mentioned provisionally last week) are being disabled temporarily:
・Lorrian Purse Cutter
・Vigilance Link
・One-4-All Shield Array

COMINGUP
We’re hard at work developing lots of content for Battleborn. From the five DLC Packs and four more heroes, to new maps, modes, and several community requested features. Needless to say, there will be lots to talk about over the next few months and the time has come to get the conversation started. Here are a few things you can expect to see soon:

・New PVP Maps: Yes, they’re on the way! Three more maps are coming to Battleborn in a couple of weeks.

・Versus Matchmaking Changes: Next week we will be revealing and releasing a new iteration to the matchmaking system. These changes are being made with the intent of further refining the matchmaking experience for players everywhere. Stay tuned to the Battleborn news blog for more details.

・Broadcaster Mode: Broadcaster Mode is something that you guys have been asking for and something we’ve wanted to do for a while. This feature will let you broadcast and stream matches through third-person camera controls. We’re hoping to bring you Broadcaster Mode next month.

・In-game Reporting: It’s important to us to give each player the best Battleborn experience possible and players who cheat or disrupt others’ ability to play the game ruin that experience. We’re working on an in-game reporting feature to allow you to flag players who are suspected of cheating, abandoning games, or ruining the overall experience. Our goal is to include the reporting feature in the next major patch update for July.


2016/06/16 BATTLEPLAN #6 June 16, 2016

アラーニ弱体化第2段、レジェギアの弱体化、キャラ選択待ち時間120→45
日本公式ページ> https://battleborn.com/jp/news/view/jp-battleplan-6/

+  ...

As we mentioned above, this week we released the second update for Battleborn. This update contains fixes for various performance issues, but also includes some great quality of life improvements and features that you all have asked for. PVP maps and modes are getting lots of improvements and performance tweaks. Not only that, we added “Particle Detail Mode” in the Video Options menu. This mode is in direct response to community requests to have more control over the way visual FX are experienced in Battleborn. The full notes for the latest Battleborn update can be found on our Knowledge Base.

As for this week’s hot fixes, the star of the show is Alani. We’ve gotten lots of feedback from the community on Alani and her abilities. It’s important to us to use not only community feedback, but also the behind the scenes data when considering balance decisions. It’s also important that we spend an adequate amount of time monitoring that data to get a sense of where a given character is in relation to where they should be for proper balance. In the case of Alani, our recent adjustment to her health brought her survivability down to what our team felt was an acceptable level, however, her Kill-to-Assist ratio has continued to be an outlier for what we would like to see for a support class. As such, we are reducing some of her primary attack's effectiveness as well as some of the AOE burst damage associated with her Riptide skill in order to bring her closer to expectations. With all that in mind, here are this week’s hot fixes:

  • Reduced the damage of Alani's Torrent primary attack by 18% (64 to 52 at Level 1).
    アラーニのメイン攻撃のダメージを18%減少(レベル1で64から52)
  • Reduced the damage of Alani's Riptide by 55% (75 to 42 at Level 1).
    アラーニのリップタイドのダメージを55%減少(レベル1で75から42)
  • Reduced the damage of Alani's level 4 Mutation, Wave Shock by 33% (81 to 54 at Level 1).
    アラーニのレベル4ミューテーション、ウェーブショックのダメージを33%減少(レベル1で81から54)
  • Reduced the distance Alani's Torrent projectiles travel by 20%.
    アラーニのメイン攻撃の射程を20%減少
  • Reduced the character selection time in PVP from 120 seconds to 45 seconds.
    PvPのキャラクター選択時間を120秒から45秒へ減少
  • Reduced the stacking sprint speed bonus of the Go-Go Juice Legendary gear from 5-7% per stack to 2-3% per stack.
    レジェンダリーギア ゴーゴージュースのダッシュ速度ボーナスを5-7%から2-3%へ減少
  • Fixed an issue that allowed the Leechsteel Brooch Legendary gear to grant life steal on non-Skill attacks.
    レジェンダリーギア Leechsteel Broochがスキル以外の攻撃でもライフスティールしていた問題を修正
  • Reduced the life steal granted by the Leechsteel Brooch Legendary gear from 10-14% to 4-6%.
    レジェンダリーギア Leechsteel Broochのライフスティール値を10-14%から4-6%へ減少
  • Increased the damage required to trigger the cooldown reduction tertiary effect of the Chrono Key Legendary gear from 500 to 2000.
    レジェンダリーギア 時の鍵のクールダウン減少効果の発生ダメージを500から2000へ増加
  • Increased the sprinting time requirement to create a small health pickup due to the Vidanium Root Tea Legendary gear's tertiary effect from 6 seconds to 10 seconds.
    レジェンダリーギア Vidanium Root Teaが小回復を落とすまでに必要なダッシュの時間を6秒から10秒へ増加
  • Reduced the shards generated per damage taken of the Plasmite Transducer Legendary gear from 25% to 3%.
    レジェンダリーギア Plasmite Transducerの受けたダメージにおけるシャードの増加量を25%から3%へ減少
  • Replaced the sprint speed bonus while being healed granted by the Mossire's Mukluks with a 4-6% bonus to movement speed while being healed. This change is currently not accurately reflected by the gear's description.
    レジェンダリーギア モッサイヤーのマクルクのボーナス効果を「回復を受けている間ダッシュ速度が30%増加」から「回復を受けている間移動速度が4-6%増加」へと変更(この変更はギアの説明にはまだ反映されていません)


2016/06/14 Patch Notes June 14, 2016 (Ver.1.03)

第2回メジャーアップデート
シャード量調整、グロウスサプライ部屋の壁、エシュロン改善

+  ...

Map & Mode Changes:

Incursion 侵入

  • Increased the cooldown time of the Outcast Thrall Bonecrusher’s minion-destroying ground pound attack from 7 seconds to 14 seconds.
    スロールボーンクラッシャーのミニオン破壊攻撃スキルのクールダウンタイムを7秒から14秒へ増加
  • Increased the cooldown time of the Outcast Thrall Brute’s anti-Sentry grenade attack from 8 seconds to 10 seconds.
    スロールブルートのセントリーに対するグレネード攻撃のクールダウンタイムを8秒から10秒へ増加
  • Fixed an issue preventing the correct notification from appearing when a Thrall kills a Sentry.
    スロールがセントリーを破壊した時に正しく通知が表示されていなかった問題を修正
  • Added minion path indicators to the minimap.
    ミニオンの進行ルートをミニマップへ追加
  • Echelon エシュロン
    • Various changes were made to improve performance on Echelon.
      エシュロンにおけるパフォーマンス改善に関する様々な変更
      • Reduced the performance impact of the skybox.
        スカイボックスのパフォーマンスへの影響を減少
      • Optimized certain rendered materials.
        特定のレンダーマテリアルを最適化
    • Slightly reduced the size of the pillar between the two stairways on the main approach to the first Sentry.
      正面から向かう最初のセントリーへの2つの階段に挟まれた柱の大きさをわずかに減少
    • Moved the MX.Elite Bot spawners.
      エリートボットの呼び出し場所を移動
    • Increased the total value of shards available in Echelon to bring more consistency to the Incursion map economy.
      侵入マップの経済に一貫性を持たせるため、エシュロンのシャードの総数を増加
      • Moved several small and medium ground shards.
        地面に生えた小・中シャードの場所をいくつか移動
      • Added four new medium shard clusters.
        中シャードクラスターを4つ追加
    • Modified some collision to prevent players from being able to attack the first Sentry without being targetable by the Sentry.
      プレイヤーが最初のセントリーに攻撃されることなくダメージを与えることが出来ていた問題に対処するためにいくつかの衝突判定を修正
      • Cleaned up geometry to remove some toe-traps.
        いくつかの引っ掛かり(?)を無くすためにジオメトリを整理
      • Removed several map escapes that allowed players to get below the map.
        プレイヤーがマップの下に行くことができた場所を削除
      • Improved bot pathing.
        ボットの移動ルートを改善
  • Various changes were made to improve performance on Overgrowth.
    オーバーグロウスにおけるパフォーマンス改善に関する様々な変更
    • Modified some dynamic lights.
      いくつかのダイナミックライトを変更
  • Added some geometry to prevent players from easily attacking the enemy's second Sentry from their Supply Station room.
    プレイヤーが敵側のサプライステーションルームから2つ目のセントリーを楽に攻撃出来ていた問題に対処するためにいくつかのジオメトリを追加
  • Fixed an issue that allowed certain characters to teleport through the shielded sniper perch walls.
  • Reduced the total value of shards available in Overgrowth to bring more consistency to the Incursion map economy.
    侵入マップの経済に一貫性を持たせるため、オーバーグロウスのシャードの総数を減少
    • Removed two medium shard clusters.
      中シャードクラスターを2つ削除
  • Fixed an issue that allowed the Sentries to shoot through the shielded sniper perch walls.
  • Added some collision to prevent certain characters from getting into unintended locations.
    特定のキャラが意図しない場所へはまり込まないよういつくかの衝突判定を追加
  • Removed several map escapes that allowed players to get below the map.
    プレイヤーがマップの下に行くことができた場所を削除
  • Fixed an issue that prevented players from being pulled out of the sniper perches by certain skills.
  • Cleaned up geometry to remove some toe-traps and stuck spots.
    いくつかの引っ掛かり(?)やスタック場所を無くすためにジオメトリを整理
  • Fixed an issue that prevented players from receiving a speed boost when exiting their bases.
    プレイヤーがベースから出るときに受けるスピードアップが妨げられていた問題を修正
  • Fixed an issue with the brightness of the tutorial video in Overgrowth.
    オーバーグロウスのチュートリアルムービーの明るさに関する問題を修正

Meltdown 溶解

  • Added minion path indicators to the minimap.
    ミニオンの進行ルートをミニマップへ追加
  • Various changes were made to improve performance on Cold Snap.
    コールドスナップにおけるパフォーマンス改善に関する様々な変更
    • Reduced the performance impact of the skybox.
      スカイボックスのパフォーマンスへの影響を減少
    • Removed some dynamic lights.
      いくつかのダイナミックライトを削除
    • Removed some unnecessary meshes.
      いくつかの不要なメッシュを削除
  • Moved the two large shard clusters that were near the MX.Elite Bot spawners.
    エリートボット呼び出し場所の近くにあった2つの大シャードクラスターを移動
  • Added some geometry at the top of several stairways to match the collision.
    衝突判定を一致させるために階段の最上部へいくつかのジオメトリを追加
  • Changed the cliffs behind the first grinders in Lane A into pathways.
  • Added geometry to prevent players from getting on top of the first grinders in Lane A.
    プレイヤーがレーンAの最初のグラインダーの上に乗ることができた問題を防ぐためジオメトリを追加
  • Improved the collision on all grinders.
    すべてのグラインダーの衝突判定を改善
  • Slightly increased the total value of shards available in Paradise to bring more consistency to the Meltdown map economy.
    溶解マップの経済に一貫性を持たせるため、パラダイスのシャードの総数をわずかに増加
    • Changed four medium ground shards into large ground shards.
      地面に生えた4つの大シャードを中シャードへ変更

Capture 占領

  • Cleaned up geometry to remove some toe-traps.
    いくつかの引っ掛かり(?)を無くすためにジオメトリを整理
  • Added some collision to prevent players from falling off the map immediately outside of the spawn areas.
    復活エリアのすぐ外でプレイヤーがマップから落下していた問題を防ぐため衝突判定を追加
  • Added some collision to prevent players from entering the terrain between Points A and B.
    ポイントAとBの間の地形からプレイヤーが侵入出来ていた問題を防ぐため衝突判定を追加
  • Improved bot pathing.
    ボットの移動ルートを改善
  • Various changes were made to improve performance on Temples.
    テンプルにおけるパフォーマンス改善に関する様々な変更
    • Removed some dynamic lights.
      いくつかのダイナミックライトを削除
    • Optimized certain rendered materials.
      特定のレンダーマテリアルを最適化
  • Cleaned up geometry to remove some toe-traps.
    いくつかの引っ掛かり(?)を無くすためにジオメトリを整理

Supply Stations サプライステーション

  • The second upgrade tier of Supply Stations now increases the health regeneration granted instead of providing a small damage boost buff.
    レベル2のサプライステーションはダメージアップバフの代わりにリジェネ効果が増すようになりました

Campaign Changes ストーリーの変更

  • Fixed a rare visual issue with the wave count down timer in Defense Point maps.
    防衛地点のウェーブカウントダウンタイマーがまれに起こしていた視覚的な問題を修正

Characters キャラクター

  • Fixed an issue causing Alani’s crosshair to temporarily disappear after rejoining a game.
    ゲームに再参加したときにアラーニのクロスヘアが一時的に消えていた問題を修正
  • Fixed an issue that prevented Alani’s “Water Monk” title from displaying an icon.
    アラーニのタイトル「Water Monk」アイコン表示を修正
  • Adjusted the audio of Mellka’s Custom Machine Pistol.
    メルカのカスタムピストルのオーディオを調整
  • Fixed a visual issue with the chain in Shayne and Aurox’s Fetch
    フェッチの拘束(?)の視覚的な問題を修正
  • Fixed and issue that prevented certain Desecrate augment from functioning if Galilea’s level 1 Right Augment Calamity was not active.

Performance

  • Added a Particle Detail Mode setting in the Video options, with three available options (PC):
  • Maximum – All Particle Effects are always visible.
  • Normal – Optional Particle Effects are automatically disabled when poor performance is encountered.
  • Minimum – Optional Particle Effects are always disabled.
  • Removed the PhysX setting from the Video options. This feature has been replaced by the new Particle Detail Mode.
  • Improved performance for computers using NVIDIA SLI (PC).
  • Fixed an issue causing poor performance when opening the scoreboard.
  • Fixed an issue causing the tutorial video to use extra resources in all Versus maps.
  • Fixed a rare crash when minimizing the game on the Victory/Defeat screen (PC).

Quality of Life

  • Fixed an issue causing challenges to appear to give more experience and currency than they were awarding.
  • Pressing Escape from the Main Menu now exits the game instead of returning players to the title screen (PC).
  • Fixed a rare issue causing the Victory/Defeat screen to appear misaligned (Xbox One).
  • Fixed an issue that allowed players to see the Characters page in the Marketplace without being able to navigate to it.
  • Fixed a small visual issue when refunding Hero Keys.

Audio

  • Fixed an issue causing certain sound effects to be too quiet during dialog.
  • Adjusted the volume of hit notification sounds.

2016/06/13 THE VISION FOR BATTLEBORN’S IN-GAME MARKETPLACE June 13, 2016

課金要素導入発表。6/17朝くらいから日本でもプラチナ購入可能に。

+  ...

It’s time for your heroes to start looking positively splendid! On June 16th, we will be rolling out an update that expands Battleborn’s in-game Marketplace, and with it, we’ll be introducing some exciting new cosmetic content for your favorite heroes.

The update introduces Battleborn’s premium currency, Platinum, which will allow you to purchase brand new skins and taunts for your heroes. The first wave of cosmetic addons includes skins for all 26 heroes and taunts for Ghalt, Oscar Mike, Benedict, Shayne & Aurox, El Dragon, Whiskey Foxtrot, Kleese, and Alani, with more to come in future updates.

What kind of new skins are we talking about here? Here are a few examples:

We know what you’re thinking. Don’t worry! When we expand the Battleborn Marketplace on June 16th, we’ll be offering premium taunts and skins that will not affect gameplay at all (warning: may make your teammates and opponents incredibly jealous). This optional, cosmetic content we’ve created comes in addition to all the skins and taunts we’ve already put in the game. On top of that, the first five Battleborn DLC Packs will have EVEN MORE skins and taunts that are only unlockable by playing the Story Operations and will not be sold individually in the Marketplace.

You will be able to purchase Platinum Packs through PlayStation Network, the Xbox Store, or using Steam Wallet within the game, then use the Platinum in-game to load up on a variety of new skins and taunts of your choice. Each DLC Pack will also be sold through the Marketplace as it gets closer to its release. No need to buy anything if you don’t want to, though – unless you want your favorite Battleborn heroes to look that much more badass.

It’s all part of what we talked about months ago. While we are providing lots of content as part of the base game, we also want to put out some cosmetic extras to help you make Battleborn’s heroes look as badass as you are.

What else could the Battleborn Marketplace hold? That’s up to you! In addition to awesome skins and taunts, we’re also exploring convenient ways players can add bank spaces, loadouts, or boost their XP and credit earnings that do not affect actual gameplay. We don’t have a timeframe yet, but we are interested in your feedback. Let us know what you’d like to see in the Marketplace in the forums.

If you have more questions, we have a handy FAQ right here with all the answers:

When will skins and taunts be available in the Marketplace? June 16th, 2016

How much will Platinum Packs cost (USD)?

$1.99 for 230 Platinum
$4.99 for 700 Platinum
$9.99 for 1625 Platinum
$19.99 for 3500 Platinum
$49.99 for 9300 Platinum
How much will skins cost?

Skin: 420 Platinum
How much will taunts cost?

Taunt: 230 Platinum
Where can I purchase Platinum Packs? Platinum Packs will be available to purchase through PlayStation Network and the Xbox Store, or by using Steam Wallet within the game.

Where can I purchase skins and taunts? Skins and taunts will be available in the in-game Marketplace. You can access it by navigating to the Command center then clicking the “Marketplace” tab.

When will individual DLC packs be available to purchase? DLC Packs will become available closer to their release. Stay tuned to @Battleborn on Twitter and the news blog for more information in the coming weeks.

What characters will have new skins and taunts available? The Marketplace will initially expand with skins for all 26 heroes and taunts for Ghalt, Oscar Mike, Benedict, Shayne & Aurox, El Dragon, Whiskey Foxtrot, Kleese, and Alani. We’re always looking for creative ways to show off Battleborn badassery, so keep an eye out as we release more skins and taunts in future updates.

And remember: as we’ve said all along, we’re stuffing Battleborn with lots of free content across the board – five new, free heroes, competitive multiplayer maps, modes, and updates. Keep an eye out over the next several months as we have lots more content coming down the pipeline for those who own Battleborn.


2016/06/09 BATTLEPLAN #5 June 9, 2016

リマッチ実装
日本公式ページ> https://battleborn.com/jp/news/view/jp-battleplan-5/

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What to Expect:

Rematch will be available in all PVP modes with a 20 second timer being added to the top-right of the screen.
If you do not want to play another match, make sure to back out before the enemy team has been found. This will allow the game to find another player for your team so they’re not down a player next round!
If you are a party lead and do decide to exit out of the matchmaking queue, your party will all be removed from matchmaking as they did before this feature was enabled.

HOTFIXES
This week’s list of hot fixes is quite small, but contains fixes for a couple things that have continued to pop up on our radar. As a reminder, hot fixes are things that can be easily and quickly implemented. While these lists can tend to be short, we want to include these small fixes as a part of our effort to be as transparent as possible when it comes to changes that could affect the gameplay experience. Larger changes and community requests such as in-game reporting features, lore challenge adjustments, and performance improvements take a bit more time and must be included in a full update. Having said that, these issues are among many that will be coming to you all in the near future.

Hot fixes begin rolling out at 12pm PT (3pm ET) on Thursdays. This week’s fixes are:

Rematching feature added
Increased the Max Health of S1.Chronicle in The Archive by 50%.
Fixed a visual issue with Thorn's level 10 Left Helix Augment, Wild Judgment.
Additionally, our team has made a discovery that we think will answer why some players have not received their lore challenge rewards. In some cases, this issue could be caused by dropping out of a mission and entering a different mission before the original activity has ended. Since this action takes place across multiple servers, this may cause the game to not recognize when the threshold for completing a challenge has been met and thus, the challenge or character will not unlock. When this happens, characters can still be unlocked through Command Rank leveling, but lore challenges may remain broken.

Our team is working on a fix that that would retroactively award lore challenges that were affected by this issue, and we’ll be implementing that fix as soon as possible. To avoid this issue, we encourage everyone to stick with missions and matches to completion, as leaving them early appears to be directly related to this issue.


2016/06/02 BATTLEPLAN #4 June 2, 2016

アラーニHP1451→1035、 Voxis Core禁止
日本公式ページ> https://battleborn.com/jp/news/view/jp-battleplan-4/

+  ...
  • This week’s hot fixes are mainly focused on community feedback and small tweaks to improve certain FX. It should be noted that, while the Voxis Core Legendary has been temporarily disabled, it will be returning.
    • Reduced Alani's base health from 1451 to 1035.
    • The Voxis Core Legendary gear has been temporarily disabled due to unintended balance implications.
    • Fixed an issue causing players to burn indefinitely in The Archive.
    • Fixed an issue with snow FX appearing inconsistently in The Algorithm.
    • Fixed an issue causing audible impacts to play continuously due to Temporal Traps.
    • Fixed an issue causing third person FX to appear misaligned on M3.Shepherds.

2016/05/26 BATTLEPLAN #3 May 26, 2016

アラーニ5/31一般解禁、降伏投票の時間調整

日本公式ページ> https://battleborn.com/jp/news/view/jp-battleplan-3/

+  ...

HOTFIXES
As you all know, each week in our Battleplan, we detail Hot Fixes that will be going into effect that week. These changes typically begin rolling out at 12pm PT (3pm ET) on Thursdays unless otherwise noted.
Here are this week’s Hot Fixes:

Versus

Increased the time until a Surrender vote can be called from 4 minutes to 6 minutes.
Increased the Surrender revote time from 1 minute to 3 minutes.

Ghalt

Increased the damage falloff of Ghalt's level 3 Left Helix Augment, Slug Rounds.

Gear

Fixed an issue with the "Friction Fizz" Legendary gear.
Reduced the bonus damage to Ghalt's Scraptrap granted by the "U.P.R. Synchronograph" Character Legendary gear from 50% to 25%.
Fixed an issue with the description of “Strategist's HoldFast Recharger.”
Fixed an issue with Bonus Shards per Second gear.
Additionally, this week saw the first major update to Battleborn. The full notes can be found HERE.


2016/05/23 Patch Notes May 23, 2016 (Ver.1.02)

第1回メジャーアップデート
アーリーアクセス5/24、シェパードが4回に1回出ることに、高台に壁、スロールに特殊スキル追加

+  ...

New Content:

New Character, Alani
New Skins and Taunts for Alani
Hero Keys have been added
Mode & Map Changes:

We made a few changes to Incursion to prevent teams from snowballing to victory after defeating the first sentry. Now both teams get equal opportunities of lane pushing power at select times during the match. In addition, we added some extra power to the Thralls so that they help expedite team pushes.

Incursion

Empowered Minion Waves no longer spawn for a team after killing the enemy's first Sentry. They now spawn for both teams every fourth minion wave.
Incursion Thralls

All Thralls, when captured, no longer target enemy players
All Thralls no longer flinch when hit in the legs by players or minions
All Thralls no longer get knocked off the map
Thrall Crushers
Now only attacks minions directly
No longer charges
New Skill: Has an area attack that destroys minions instantly and knocks up players (Usable once every 7 seconds)
Thrall Guards
Now only attacks minions directly
New Skill: Targets a sentry with a mortar that deals heavy damage to the Sentry (Usable once every 10 seconds)
Overgrowth:

Modified the sniper nests to prevent players from engaging the first sentry from across the map.
Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
Various level geometry changes to reduce collision issues.
Fixed a rare issue with the central Thrall mercenaries not pushing.
Echelon:

Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
Various level geometry changes to reduce collision issues.
Characters:

Ambra:

Ambra’s Extinction Event provided unnecessary crowd control due to the large area of effect. We removed the slowing effect to allow for better counter-play options around her ultimate.

Ambra’s Extinction Event skill no longer slows enemies.
Fixed an issue that allowed Ambra’s Scorching Strikes to deal extra damage.
Fixed an issue that prevented stealthed targets from being revealed when Ambra’s level 6 Left Helix Augment, Agile Anomaly and level 2 Right Helix Augment, Solar Burst were active.

Boldur:

Fixed an issue with the description of Boldur’s Legendary gear.

El Dragon:

Fixed an issue that allowed players to move bosses using El Dragon’s level 8 Mutation, Unbelievable.

Deande:

Added a short cooldown to Deande’s Drop Kick to fix unintended vertical maneuverability.
Galilea:

Galilea’s desecrate was never intended to constantly apply crowd control or debuffs on enemies throughout the duration. We changed the augmentations to only apply the effects at the cast of the skill. This change now requires Galilea players to use Desecrate more effectively and allow some counter-play if players find themselves falling into the Desecrate. In addition, we made some fixes to her melee attack so Galilea is now moving like all other melee when attacking.

Galilea’s level 1 Right Helix Augment, Calamitynow only wounds players when Desecrate is initially activated.
Galilea’s level 4 Mutation, Bleak Quiet now only silences players when Desecrateis initially activated.
Galilea’s level 8 Right Helix Augment, The Black Wind Howls now only increases her movement speed when Desecrateis initially activated.
Galilea can no longer attack while sprinting.
Fixed an issue that prevented Corruptionfrom damaging enemies affected by Galilea’s Desecrate after selecting her level 1 Right Helix Augment, Calamity.

Kleese:

Fixed an issue that allowed Kleese’s Energy Rifts to replenish Sentry shields in Incursion.
Changed Kleese’s HUD to use a jump meter instead of an ammo counter.
Fixed an issue that allowed Kleese’s Shock Taser to target stealthed enemies.
Fixed an issue with Kleese’s Energy Rift damage when both level 4 Left Helix Augment, Rift Network and level 6 Left Helix Augment, Bulk Savings are active.
Fixed an issue that increased the cast range of Kleese’s Energy Rifts and Black Hole.

Marquis:

Fixed an issue with Marquis’s level 2 Mutation, Eyes Everywhere.
Fixed an issue where Marquis’s ultimate Bindleblast damage was not tracked properly after taking level 10 Right Helix Augment, exe.

Miko:

Fixed an issue that prevented Miko’s Fungus Among Us from displaying the mushroom’s trajectory when primed.

Shayne and Aurox:

Fixed a rare issue that allowed Shayne and Aurox to gain permanent health regeneration with their level 7 Left Helix Augment, Alone Time
Fixed an issue that allowed Shayne and Aurox to use Tag Team through friendly base barriers.
Fixed an issue that allowed some projectiles to pass through Aurox.

Non-Player Characters:

Fixed an issue where minions could become very difficult to kill after being affected by certain healing sources.

Gear:

Character Legendary gear no longer uses randomized values.
Fixed an issue that prevented players from acquiring the “Medical Nano-Colony” Legendary gear.
Fixed an issue with the “Sentinel Reset Switch” Legendary gear.

Quality of Life:

Added “Faction”, “Character Rank”, “Lore Challenge Completion” and “Unlock” sorting for Battleborn in the Command menu.
Fixed a “Player Initialization Failed” error when users first attempt to sign in.
Fixed a rare issue that prevented players from controlling their characters if they were modifying their key bindings when starting a boss encounter. (PC)
Fixed a rare issue that resulted in black flickering on the main menu. (XB1)
Fixed an issue where an incorrect skin would appear for the second split screen user in the post-match screen.

Match Making:

Fixed an issue with matchmaking hosts that should reduce the number of connection failures. (XB1)
Various improvements have been made to reduce the number of matchmaking failures. (PS4)

Audio:

Added unique sounds for attacking Immune and Overshielded
Fixed an issue that allowed critical hit sounds to play against shielded players.
Fixed an issue that occasionally prevented music from playing in Incursion.
Various audio mix changes.

Localization:

Various localization bug fixes.


2016/05/19 BATTLEPLAN #2 May 19, 2016 (日本発売日)

日本公式ページ> https://battleborn.com/jp/news/view/jp-battleplan-2/

+  ...

This week’s Hot Fixes were focused around minor performance improvements and bug fixes. That said, we did want to make sure and add something bigger into the mix for you all, so how about Advanced Story Mode?

Added Advanced Story Mode to allow players to publicly match in and tackle story missions on Advanced Difficulty
Fixed a bug that would allow Kleese to become invulnerable
Various performance fixes in the Story Mode missions The Void’s Edge, The Renegade, and The Heliophage
Continued adjustments to improve the quality of matchmaking


2016/05/12 BATTLEPLAN #1 May 12, 2016

+  ...

Hot-Fixes

Galilea:

We took a good look at Galilea’s damage and found that she still has the ability to kill players in a short amount of time. We want to promote the health regeneration and zone control loops so we reduced damage some more. The Shield Throw skill was set to a high damage multiplier which we usually award to skills that deal damage only. Since the Shield Throw has a stun, we reduced the damage to match other skills that contain crowd control on top of damage.

Reduced Galilea’s Great Sword damage by 18%
Reduced Shield Throw damage by 33%
Miko:

Miko's ability to heal others and itself at the same time proved to enable duos of players to dive enemies without much risk. Now, Miko players will have to navigate spaces with more precision and rely on allies to peel off enemies more often instead of being able to just turn and run away.

Reduced the movement speed bonus of Miko’s level 7 Left Helix Augment, Fight or Flight, to 15% and its duration to 2s
Reduced the healing effect of Biosynthesis by 25%
ISIC:

ISIC's Rotating Wards allowed ISIC to soak lots of damage while dealing lots of damage. The reduction of Rotating Wards’ strength gives enemies a faster window to prevent ISIC from controlling the area. In addition, ISIC players could manipulate their shield regen easily with the first augmentation and some gear pieces so we reduced the augmentation strength. And since ISIC has so many defensive options, we wanted players to be able to quickly whittle ISIC down if they got past his defenses so we reduced his base health.

Reduced ISIC’s base health by 20%
Reduced Rotating Wards’ block strength by 50%
Reduced Watchful Wards’ bonus by 40%

General:

Adjusted skill-based matchmaking ranges to speed up matchmaking times
Fixed a minor audio issue on the Meltdown map, Paradise
Changed all Faction loot packs to unlock at level 15
Reduced the Silver and Gold medal requirements for each medal in the story mission “The Archive” by 20%
Doubled the health of stationary defense objectives in story mode
Added a turret to the final defensive objective in “The Saboteur”
Made performance improvements on the multiplayer maps Echelon and Coldsnap


2016/05/03 Hot-Fixes May 3, 2016 (本国発売日)

+  ...

Character Balance:

AMBRA:

Ambra’s damage output combined with her lifesteal and escape abilities resulted in very high survivability in fights. We wanted to bring this in line with our expectation and reinforce her melee loop as part of her damage output.

Reduced Staff of Radiance beam damage by 34%
Reduced damage of Radiant Wind by 33%
Reduced Left Helix Augmentation Cauterization movement speed gain to 30%

CALDARIUS:

Caldarius’s primary damage output was not as high as we would have liked to see. We’ve raised it to bring him close in line with other characters in his class.

Increased TMP damage by 25%

GHALT:

After a large buff during Open Beta, Ghalt’s shotgun was now over performing at his normal combat distance, so we have reduced it slightly.

Reduced Ghalt’s Revolver Shotgun damage by 13%

Versus:

To help address late game player dropping, we’ve made the time windows to vote for surrender more generous. We want players to play until the final whistle, but if you’re team is getting steamrolled, we’d prefer an orderly surrender, rather than people bailing early and leaving their teammates hanging. We will continue to look at data and feedback to decide how to handle players who perpetually show bad sportsmanship by dropping from matches.

Increased Surrender Time to Vote window from 30 seconds to 60 seconds
Decreased Surrender Revote time from 3 minutes to 1 minute

Story:

Based on Open Beta player data, we’ve made some balance changes to help speed up player progression through the level.

Reduced the health of the Galactic Emperor in The Algorithm
Increased the XP reward for killing the Galactic Emperor in The Algorithm
Reduced the health of all Frigid Golems in The Void’s Edge and The Algorithm
Increased the XP reward for killing Frigid Golems in The Void’s Edge and The Algorithm
Adjusted score requirements for Star Ratings

Bug Fixes:

We’ve made various bug fixes and quality of life adjustments to help assist players to beat up Rendain.

Fixed a bug with Miko’s heal beam aim assist
Fixed some navigational issues when using Kelvin’s Sublimate and traveling over small objects in the world.
Fixed some navigational issues when using Caldarius’s Dash and traveling over small objects in the world
Fixed a bug that caused players to spawn with invisible weapons and limited functionality.
Fixed a bug that prevented players from accessing their gear and loadouts.
Fixed several issues with unlocks not being awarded after completing a game.
Fixed a bug with Whiskey Foxtrot’s lore challenge awarding the incorrect Legendary gear.
Fixed various performance issues with Echelon.
Fixed a bug with Variable Morpher permanently increasing Orendi’s Shadowfire Pillar
Fixed a bug with text chat not functioning in the Main Menu.
Fixed a bug that allowed aim assist to function with mouse and keyboard.
Numerous other bug fixes and optimizations.


2016/04/14 Patch Notes Open Beta 1.0 April 14, 2016

オープンβ2016年4月9日~4月18日の期間中のアップデート
アンブラ弱体化

+  ...

Character Balance:

AMBRA

Ambra's ability to sustain damage and keep herself alive kept her as one of the top offensive picks. By reducing the damage and survivability, we see Ambra going back into more zone control roles where she has to proactively manage her sun spots. In addition, we found the beam range to put her at a medium to long range allowing her to kite melee enemies so we reduced the range to keep her more in short range category.

Reduced melee damage by 15%
Reduced Staff of Radiance damage by 4%
Reduced passive overshield by 33%
Reduced initial range of Staff of Radiance beam by 20%
Reduced sustain range of Staff of Radiance beam by 30%
EL DRAGON

El Dragon's damage output scaled way too high due to the passive and some bugs we found in testing. In addition, his ultimate is meant to be more damage over time so we reduced the instant damage component.

Reduced Undisputed Champ bonus damage to melee damage from 3% to 1.5% per stack
Reduced Level 5 Mutation Uncanny passive bonus damage to skills from 3% to 1.5% per stack
Reduced damage of En Fuego explosion by 62%
Reduced Clap damage by 25%
Max health has been reduced
GALILEA

We like Galilea’s ability to jump into combat and be a front line tank. However, Galilea’s high attack damage promoted a much more aggressive behavior so we reduced her attack damage and immediate health regeneration. Reducing health regeneration maintains her ability to mitigate lots of incoming damage but now requires more tactical decision making then simply soaking damage and regenerating it all on a button push.

Reduced Level 4 Left Helix Augmentation Chaotic Infusion healing per second by 50%
Reduced Greatsword damage by 15%
Reduced Level 4 Right Helix Augmentation Forsaken Grounds damage by 33%
Reduced HP regen granted by Level 5 Left Helix Augmentation Last Light by 50%
Removed 100% movement speed from Level 10 Left Helix Augmentation Deeper Than Doubt
GHALT

Ghalt's promise of a shotgun wielding badass wasn't being fully realized with the low damage per pellet. We wanted to reward Ghalt for closing the range so we increased the shotgun damage. Players should now see the shotgun tear through enemies in close range.

Increased Shotgun damage by 50%
Increased firing speed of Shotgun by 18%

KELVIN

A lot of Kelvin's ability to soak damage revolves around the passive shield manipulation. Most of the shield manipulations are multipliers based off of Kelvin's Max Shield Value which was set to a low number. Increasing the Max Shield Value increases the passive and all augmentations that manipulate the shield. With the increased survivability, Kelvin better suits the hit-and-run Defender role.

Increased Permafrost passive shield regeneration amount by 80%
Increased shield max base

KLEESE

We believe Kleese's skills provide great area control but his base damage output was vastly underperforming. The increase to the primary attack and the secondary will reinforce some of the ranged damage loops for Kleese players.

Increased Wrist Cannon damage by 50%
Increased Shock Taser damage by 50%
Decreased Level 8 Right Helix Augmentation Brawn Before Brain bonus damage to 25%
Reduced Level 3 Mutation Quantum Precision charged Laser damage to compensate for Wrist Cannon damage increase
SHAYNE & AUROX

We reduced attack damage and Fetch damage to tone down Shayne & Aurox's ability to burst down targets while maintaining all the utility attached to Shayne & Aurox's skills. We like where Shayne & Aurox sits between a harassing defender and a potential stealth killer. Removing some of the burst damage innate to our specialized killers helps keep Shayne & Aurox in that mixed role of harasser and killer.

Reduced melee damage by 12%
Reduced damage of Fetch by 33%
Increased Level 4 Left Helix Augmentation What’s Yours Is Mine shield steal from 70% to 100%

Game Mode Balance:

INCURSION

We recognize some matches of Incursion stalling around the sentry. We'd like to iterate gradually since many changes can have huge rippling effects. We're going to start with increasing the amount of time before a Sentry is able to begin recharging shields. We're going to increase the time so that teams who control the push can sustain damage onto the Sentry without having to fight the complete shield every time.

Increased Sentry Shield Recharge Delay from 8 seconds to 12 seconds

Bug Fixes:

Fixed an issue with Shayne & Aurox’s stun animation
Adjusted Phoebe’s jump height
Decreased the height of El Dragon’s Dragon Splash
Fixed an issue where El Dragón’s Level 5 Right Helix Augmentation Welterweight increased Undisputed Champion bonus damage.
Replaced the 'Unsafe' -Health Regeneration per Second flaw on Rogue Gear with the 'Janked' -Healing Received flaw

 

最新の10件を表示しています。 コメントページを参照

  • 来たよ -- 2016-07-09 (土) 03:48:55
  • クリースの体力2倍とかやばそう(こなみかん -- 2016-07-16 (土) 02:36:22
  • レジェギア祭って今日からだよな?? -- 2016-07-16 (土) 10:56:40
  • #14の更新の件、トビーのフォースフィールドのタワーブラストキャノン云々のくだりですが 原文にno longerとあるので、耐性が排除されたんじゃないですかな? トビー使ってる方に聞くのが早いかな? -- 2016-08-12 (金) 09:13:30
  • Google翻訳と英検3級程度の翻訳力とフィーリングで適当に訳してるから間違ってる所はどんどん直して行って下さい。訳し切れてないとこもあるし。お願いします。 -- 2016-08-12 (金) 10:17:03
  • 了解です、修正しておきますね。実は当方侵入モードでトビーを使ってないため、これまでフィールドがキャノンにどう作用してたかはピンときてないんですよ、オハズカチイ…。 -- 2016-08-12 (金) 10:31:04
  • いやー、使っててもわかんないよ。セントリー前なんかに貼ったら相手に一瞬で壊されるし、攻め込みまくってるときはミニオンもいるからこっち向いてるかもわかんないし・・・。そもそも主砲エフェクトないから撃ってるかどうかも判別むずかしい。 -- 2016-08-13 (土) 19:20:56
  • next couple monthsってなんて訳すの? 一応早めに簡略版書いてるけど英語できる人どんどん直して行ってほしい。 -- 2016-09-02 (金) 01:51:09
  • 簡略版いつもありがとう。めっちゃ助かってますわ。英語できないながらに意見させてもらってすまないんだが、わからないところは原文そのまま載せちゃっていいんじゃないかな。全体見なおすよりその部分のが目に付きやすいし・・・。 -- 2016-09-02 (金) 03:48:02
  • 原文は公式飛べば見れるから書かなくてもいいと思ってるから書いてないんよ。リンクも張ってるし。 -- 2016-09-16 (金) 16:15:57
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